Clean up UI, work on tutorial
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@@ -471,7 +471,7 @@ void TextRenderer::drawText(const std::string& text, float x, float y, float sca
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r->DrawVertexRenderStruct(cached.mesh);
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glDisable(GL_BLEND);
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//glDisable(GL_BLEND);
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r->shaderManager.PopShader();
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