add local server
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@@ -26,8 +26,8 @@ namespace ZL
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#ifdef EMSCRIPTEN
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const char* CONST_ZIP_FILE = "resources.zip";
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#else
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const char* CONST_ZIP_FILE = "C:\\Work\\Projects\\space-game001\\resources.zip";
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//const char* CONST_ZIP_FILE = "";
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//const char* CONST_ZIP_FILE = "C:\\Work\\Projects\\space-game001\\resources.zip";
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const char* CONST_ZIP_FILE = "";
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#endif
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static bool g_exitBgAnimating = false;
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@@ -440,12 +440,27 @@ namespace ZL
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//spaceshipBase = LoadFromTextFile02("./resources/spaceship006x.txt", CONST_ZIP_FILE);
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//spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
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spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/MainCharacter_Base_color_sRGB.png", CONST_ZIP_FILE));
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spaceshipBase = LoadFromTextFile02("resources/spaceshipnew001.txt", CONST_ZIP_FILE);
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spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
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spaceshipBase.Move(Vector3f{ 1.2, 0, -5 });
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/*
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spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/Cargo_Base_color_sRGB.png", CONST_ZIP_FILE));
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spaceshipBase = LoadFromTextFile02("resources/cargoship001.txt", CONST_ZIP_FILE);
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auto quat = Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI*0.5, Eigen::Vector3f::UnitZ()));
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auto rotMatrix = quat.toRotationMatrix();
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spaceshipBase.RotateByMatrix(rotMatrix);
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auto quat2 = Eigen::Quaternionf(Eigen::AngleAxisf(M_PI*0.5, Eigen::Vector3f::UnitY()));
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auto rotMatrix2 = quat2.toRotationMatrix();
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spaceshipBase.RotateByMatrix(rotMatrix2);
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//spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
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*/
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spaceship.AssignFrom(spaceshipBase);
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spaceship.RefreshVBO();
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@@ -835,7 +850,7 @@ namespace ZL
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for (auto const& [id, remotePlayer] : remotePlayerStates)
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{
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//<<<<<<< HEAD
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//<<<<<<< HEAD
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const ClientState& st = remotePlayer;
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// Позиция корабля в мире
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Vector3f shipWorld = st.position;
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@@ -1391,8 +1406,17 @@ namespace ZL
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#endif
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}
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render();
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if (networkClient) {
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#ifndef NETWORK
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auto localClient = dynamic_cast<ZL::LocalClient*>(networkClient.get());
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if (localClient) {
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localClient->setLocalPlayerState(Environment::shipState);
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}
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#endif
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networkClient->Poll();
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}
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mainThreadHandler.processMainThreadTasks();
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networkClient->Poll();
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if (networkClient) {
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auto pending = networkClient->getPendingProjectiles();
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