add local server

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Vlad committed 2026-02-09 18:42:07 +06:00
1 parent a59bcc0c4b
commit 629c9ba7b1
5 files changed
+6535 -32

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@@ -2,41 +2,74 @@
#include "NetworkInterface.h"
#include <queue>
#include <vector>
#include <Eigen/Dense>
#include <chrono>
#include <random>
namespace ZL {
class LocalClient : public INetworkClient {
private:
std::queue<std::string> messageQueue;
public:
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
struct LocalServerBox {
Eigen::Vector3f position;
Eigen::Matrix3f rotation;
float collisionRadius = 2.0f;
bool destroyed = false;
};
void Send(const std::string& message) override;
struct LocalProjectile {
int shooterId = -1;
uint64_t spawnMs = 0;
Eigen::Vector3f pos;
Eigen::Vector3f vel;
float lifeMs = 5000.0f;
};
bool IsConnected() const override { return true; }
int GetClientId() const override { return 1; }
std::vector<ProjectileInfo> getPendingProjectiles() override;
class LocalClient : public INetworkClient {
private:
std::queue<std::string> messageQueue;
std::vector<LocalServerBox> serverBoxes;
std::vector<LocalProjectile> projectiles;
std::vector<ProjectileInfo> pendingProjectiles;
std::vector<DeathInfo> pendingDeaths;
std::vector<BoxDestroyedInfo> pendingBoxDestructions;
std::vector<int> pendingRespawns;
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
return std::unordered_map<int, ClientStateInterval>();
uint64_t lastUpdateMs = 0;
ClientState localPlayerState;
bool hasLocalPlayerState = false;
void updatePhysics();
void checkCollisions();
void generateBoxes();
public:
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
void Send(const std::string& message) override;
bool IsConnected() const override { return true; }
int GetClientId() const override { return 1; }
std::vector<ProjectileInfo> getPendingProjectiles() override;
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
return std::unordered_map<int, ClientStateInterval>();
}
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
return {};
}
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override;
std::vector<DeathInfo> getPendingDeaths() override {
return {};
}
std::vector<DeathInfo> getPendingDeaths() override;
std::vector<int> getPendingRespawns() override {
return {};
}
std::vector<int> getPendingRespawns() override {
return {};
}
std::vector<BoxDestroyedInfo> getPendingBoxDestructions() override
{
return {};
}
};
std::vector<BoxDestroyedInfo> getPendingBoxDestructions() override;
void setLocalPlayerState(const ClientState& state) {
localPlayerState = state;
hasLocalPlayerState = true;
}
};
}