Fixing minor bugs, some renaming
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@@ -161,6 +161,168 @@
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_07x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -5.6,
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"positionY": 0.0,
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"positionZ": -14.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_08x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -6.4,
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"positionY": 0.0,
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"positionZ": -14.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_09x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -5.6,
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"positionY": 0.0,
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"positionZ": -14.5,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_10x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -6.4,
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"positionY": 0.0,
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"positionZ": -14.5,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_11x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -5.6,
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"positionY": 0.0,
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"positionZ": -15.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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},
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{
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"id": "ghost_12x",
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"name": "Тень",
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
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"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
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"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
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"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
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"positionX": -6.4,
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"positionY": 0.0,
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"positionZ": -15.0,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 1.0,
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"modelCorrectionRotX": -90.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"hp": 35,
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"visibleRange" : 6.5,
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"canAttack": true
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}
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]
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}
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