Fixing minor bugs, some renaming

This commit is contained in:
Vladislav Khorev committed 2026-11-10 21:06:27 +06:00
1 parent f3cafd2bf7
commit 63bf981e21
12 files changed
+3186 -1940

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@@ -194,6 +194,59 @@ int main()
return fail("Hostile NPC did not return home after losing its target");
}
auto blocker = std::make_shared<FRG::CharacterState>();
blocker->enabled = true;
blocker->hp = 50.f;
blocker->position = {0.8f, 0.f, 0.f};
state.npcs["blocker"] = blocker;
hostileNpc.position = Eigen::Vector3f::Zero();
hostileNpc.homePosition = {5.f, 0.f, 0.f};
hostileNpc.attackTargetId = "player";
hostileNpc.requestedWalkTarget = playerOne->position;
hostileNpc.walkTarget = playerOne->position;
hostileNpc.pathWaypoints = {playerOne->position};
hostileNpc.currentWaypointIndex = 0;
hostileNpc.movementBlockedTicks = 0;
playerOne->enabled = true;
playerOne->hp = 75.f;
playerOne->position = {4.f, 0.f, 0.f};
playerTwo->enabled = true;
playerTwo->hp = 75.f;
playerTwo->position = {2.f, 0.f, 0.f};
bool blockedRetryRequested = false;
for (int tick = 0; tick < 10 && !blockedRetryRequested; ++tick) {
const FRG::LocationSimulationEvents events =
state.update(100, combatPlayers, false);
for (const auto& event : events.characters) {
if (event.characterId == "npc" &&
event.events.forceNavigationReplan) {
blockedRetryRequested = true;
if (!state.replanCharacter(
"npc", combatPlayers,
event.events.blockingCharacterId)) {
return fail("Blocked NPC replan was rejected");
}
}
}
}
if (!blockedRetryRequested ||
hostileNpc.attackTargetId != "player2" ||
(hostileNpc.requestedWalkTarget - playerTwo->position).norm() >
FRG::CharacterState::kWalkThreshold) {
return fail("Blocked NPC did not switch to the nearest player");
}
playerOne->enabled = false;
playerTwo->enabled = false;
if (!state.replanCharacter("npc", combatPlayers, "blocker") ||
!hostileNpc.attackTargetId.empty() ||
hostileNpc.battle_state != 0 ||
(hostileNpc.requestedWalkTarget - hostileNpc.homePosition).norm() >
FRG::CharacterState::kWalkThreshold) {
return fail("Blocked NPC did not return home without an eligible target");
}
FRG::CampaignConfig battleZone;
battleZone.id = "battle_zone";
battleZone.questsPath = "resources/config/quests_battle_zone.json";