Fixing minor bugs, some renaming
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@@ -51,7 +51,7 @@ private:
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GameSnapshot buildSnapshot() const;
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GameState state_;
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std::string localPlayerId_ = "player";
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std::string localPlayerId_ = "player1";
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std::string resourceZipFile_;
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std::vector<std::string> networkPlayerSlots_;
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std::int64_t battleZoneTestBotElapsedMs_ = 0;
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