Major refactoring - internal server state machine implemented
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@@ -287,10 +287,10 @@ namespace FRG {
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float x1, u1;
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if (fillMode) {
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const float clamped = std::clamp(value, 0.0f, 1.0f);
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if (clamped <= 0.0f) {
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/*if (clamped <= 0.0f) {
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trackMesh.RefreshVBO();
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return;
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}
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}*/
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x1 = rect.x + rect.w * clamped;
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u1 = clamped;
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} else {
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