Added mipmapping partially

This commit is contained in:
Vladislav Khorev committed 2026-01-07 13:30:21 +03:00
1 parent 34fee1005a
commit 6961152d34
8 files changed
+71 -38

No files matched your search

+1 -1
View File
@@ -30,7 +30,7 @@ void main() {
vec3 normal = normalize(fragmentDir); // На планете-сфере нормаль совпадает с направлением от центра
float diff = max(dot(normal, lightToSource), 0.0);
float ambient = 0.15; // Базовая освещенность ночной стороны
float ambient = 0.3; // Базовая освещенность ночной стороны
float surfaceLightIntensity = diff + ambient;
// --- 2. Динамический цвет тумана ---
+1 -1
View File
@@ -30,7 +30,7 @@ void main()
// Применяем shadowMask к диффузной составляющей
// Если точка на планете в тени, то прямой свет (diff) обнуляется
float ambient = 0.15;
float ambient = 0.3;
float lightIntensity = (diff * shadowMask);
lightIntensity *= mix(0.2, 1.0, shadowMask);
+6
View File
@@ -206,6 +206,12 @@ namespace ZL
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
spaceshipBase = LoadFromTextFile02("./resources/spaceship006.txt", CONST_ZIP_FILE);
spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
//spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/Untitled.001.png", CONST_ZIP_FILE));
//spaceshipBase = LoadFromTextFile02("./resources/spaceshipnew001.txt", CONST_ZIP_FILE);
//spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
//spaceshipBase.Move(Vector3f{ -0.52998, -13, 0 });
//spaceshipBase.Move(Vector3f{ -0.52998, -10, 10 });
+3 -1
View File
@@ -198,6 +198,7 @@ namespace ZL {
{
if (stoneMapFB == nullptr)
{
//stoneMapFB = std::make_unique<FrameBuffer>(512, 512, true);
stoneMapFB = std::make_unique<FrameBuffer>(512, 512);
}
stoneMapFB->Bind();
@@ -206,6 +207,8 @@ namespace ZL {
stoneMapFB->Unbind();
stoneMapFB->GenerateMipmaps();
}
//bakeStoneTexture(renderer);
@@ -343,7 +346,6 @@ namespace ZL {
renderer.RotateMatrix(Environment::inverseShipMatrix);
renderer.TranslateMatrix(-Environment::shipPosition);
renderer.RenderUniform1f("uDistanceToPlanetSurface", dist);
renderer.RenderUniform1f("uCurrentZFar", currentZFar);
renderer.RenderUniform3fv("uViewPos", Environment::shipPosition.data());
+19 -6
View File
@@ -4,24 +4,30 @@
namespace ZL {
FrameBuffer::FrameBuffer(int w, int h) : width(w), height(h) {
// 1. Ñîçäàåì FBO
FrameBuffer::FrameBuffer(int w, int h, bool useMipmaps)
: width(w), height(h), useMipmaps(useMipmaps) {
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
// 2. Ñîçäàåì òåêñòóðó, êóäà áóäåì "ôîòîãðàôèðîâàòü"
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
// Óñòàíàâëèâàåì ïàðàìåòðû òåêñòóðû
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
// Íàñòðàèâàåì ôèëüòðàöèþ
if (useMipmaps) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
// Ñðàçó ãåíåðèðóåì ïóñòûå óðîâíè, ÷òîáû òåêñòóðà ñ÷èòàëàñü "ïîëíîé"
glGenerateMipmap(GL_TEXTURE_2D);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// 3. Ïðèâÿçûâàåì òåêñòóðó ê FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
// Ïðîâåðêà ãîòîâíîñòè
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
std::cerr << "Error: Framebuffer is not complete!" << std::endl;
}
@@ -34,6 +40,13 @@ namespace ZL {
glDeleteTextures(1, &textureID);
}
void FrameBuffer::GenerateMipmaps() {
if (useMipmaps) {
glBindTexture(GL_TEXTURE_2D, textureID);
glGenerateMipmap(GL_TEXTURE_2D);
}
}
void FrameBuffer::Bind() {
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, width, height); // Âàæíî: óñòàíàâëèâàåì âüþïîðò ïîä ðàçìåð òåêñòóðû
+8 -4
View File
@@ -9,17 +9,21 @@ namespace ZL {
GLuint fbo = 0;
GLuint textureID = 0;
int width, height;
bool useMipmaps; // Ôëàã èñïîëüçîâàíèÿ ìèï-ìàïîâ
public:
FrameBuffer(int w, int h);
// Äîáàâëÿåì ïàðàìåòð â êîíñòðóêòîð ïî óìîë÷àíèþ false
FrameBuffer(int w, int h, bool useMipmaps = false);
~FrameBuffer();
// Çàïðåùàåì êîïèðîâàíèå, êàê â VBOHolder
FrameBuffer(const FrameBuffer&) = delete;
FrameBuffer& operator=(const FrameBuffer&) = delete;
void Bind(); // Íà÷àòü ðåíäåð â ýòîò áóôåð
void Unbind(); // Âåðíóòüñÿ ê îáû÷íîìó ðåíäåðó â ýêðàí
void Bind();
void Unbind();
// Ìåòîä äëÿ ïðèíóäèòåëüíîé ãåíåðàöèè ìèï-ìàïîâ ïîñëå ðåíäåðà
void GenerateMipmaps();
GLuint getTextureID() const { return textureID; }
int getWidth() const { return width; }
+24 -22
View File
@@ -8,44 +8,46 @@
namespace ZL
{
Texture::Texture(const TextureDataStruct& texData)
{
Texture::Texture(const TextureDataStruct& texData) {
width = texData.width;
height = texData.height;
glGenTextures(1, &texID);
if (texID == 0)
{
if (texID == 0) {
throw std::runtime_error("glGenTextures did not work");
}
glBindTexture(GL_TEXTURE_2D, texID);
CheckGlError();
// Íàñòðîéêà ôèëüòðàöèè â çàâèñèìîñòè îò âûáðàííîãî òèïà
if (texData.mipmap == TextureDataStruct::GENERATE) {
// Èñïîëüçóåì òðèëèíåéíóþ ôèëüòðàöèþ äëÿ óñòðàíåíèÿ ìåðöàíèÿ
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else {
// Îáû÷íàÿ ëèíåéíàÿ ôèëüòðàöèÿ (áóäåò ìåðöàòü íà óäàëåíèè)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
CheckGlError();
// Çàãðóçêà äàííûõ áàçîâîãî óðîâíÿ (Level 0)
GLint format = (texData.bitSize == TextureDataStruct::BS_24BIT) ? GL_RGB : GL_RGBA;
glTexImage2D(GL_TEXTURE_2D, 0, format,
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
0, format, GL_UNSIGNED_BYTE, texData.data.data());
CheckGlError();
//This should be only for Windows
//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
// Ãåíåðàöèÿ ìèï-ìàïîâ, åñëè ýòî íåîáõîäèìî
if (texData.mipmap == TextureDataStruct::GENERATE) {
glGenerateMipmap(GL_TEXTURE_2D);
CheckGlError();
if (texData.bitSize == TextureDataStruct::BS_24BIT)
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGB, GL_UNSIGNED_BYTE, &texData.data[0]);
}
else
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGBA, GL_UNSIGNED_BYTE, &texData.data[0]);
}
CheckGlError();
}
Texture::Texture(const std::array<TextureDataStruct, 6>& texDataArray)
+9 -3
View File
@@ -10,19 +10,25 @@
namespace ZL
{
struct TextureDataStruct
{
struct TextureDataStruct {
size_t width;
size_t height;
std::vector<char> data;
enum BitSize {
BS_24BIT,
BS_32BIT
};
BitSize bitSize;
// Íîâîå ïåðå÷èñëåíèå äëÿ óïðàâëåíèÿ ìèï-ìàïïèíãîì
enum MipmapType {
NONE, // Áåç ìèï-ìàïîâ (GL_LINEAR)
GENERATE // Àâòîìàòè÷åñêàÿ ãåíåðàöèÿ (GL_LINEAR_MIPMAP_LINEAR)
};
BitSize bitSize;
MipmapType mipmap = GENERATE; // Ïî óìîë÷àíèþ âêëþ÷åíî
};
class Texture
{
size_t width = 0;