Working on cleanup
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@@ -38,25 +38,18 @@ class Session : public std::enable_shared_from_this<Session> {
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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int id_;
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//ClientState state_;
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std::vector<ClientState> timedClientStates;
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ClientStateInterval timedClientStates;
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void process_message(const std::string& msg) {
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auto now_server = std::chrono::system_clock::now();
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auto parts = split(msg, ':');
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if (parts.empty()) return;
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std::cout << msg << std::endl;
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auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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now_server.time_since_epoch()
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).count();
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//Apply server delay:
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now_ms -= SERVER_DELAY;
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if (parts.size() < 16)
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{
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throw std::runtime_error("Unknown message type received, too small");
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}
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uint64_t clientTimestamp = std::stoull(parts[1]);
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@@ -64,51 +57,19 @@ class Session : public std::enable_shared_from_this<Session> {
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receivedState.id = id_;
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/*
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// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
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long long deltaMs = 0.0f;
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if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
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deltaMs = (clientTimestamp - now_ms);
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}
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if (deltaMs > 0) state_.simulate_physics(deltaMs);*/
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std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
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receivedState.lastUpdateServerTime = uptime_timepoint;
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// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
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if (parts[0] == "ROT") {
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receivedState.discreteAngle = std::stoi(parts[2]);
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receivedState.discreteMag = std::stof(parts[3]);
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receivedState.handle_full_sync(parts, 4);
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//std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
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//receivedState.apply_lag_compensation(now_server);
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//receivedState.lastUpdateServerTime = now_server;
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retranslateMessage(msg);
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}
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else if (parts[0] == "VEL") {
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receivedState.selectedVelocity = std::stoi(parts[2]);
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receivedState.handle_full_sync(parts, 3);
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//receivedState.apply_lag_compensation(now_server);
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//receivedState.lastUpdateServerTime = now_server;
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retranslateMessage(msg);
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}
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else if (parts[0] == "PING") {
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if (parts[0] == "UPD") {
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receivedState.handle_full_sync(parts, 2);
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retranslateMessage(msg);
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//receivedState.apply_lag_compensation(now_server);
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//receivedState.lastUpdateServerTime = now_server;
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}
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timedClientStates.push_back(receivedState);
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auto cutoff_time = now_server - std::chrono::milliseconds(CUTOFF_TIME);
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while (timedClientStates.size() > 0 && timedClientStates[0].lastUpdateServerTime < cutoff_time)
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else
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{
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timedClientStates.erase(timedClientStates.begin());
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throw std::runtime_error("Unknown message type received: " + parts[0]);
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}
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timedClientStates.add_state(receivedState);
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}
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void retranslateMessage(const std::string& msg)
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@@ -131,12 +92,7 @@ public:
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void init()
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{
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//state_.lastUpdateServerTime = std::chrono::system_clock::now();
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}
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/*
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std::string get_state_string() {
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return state_.get_state_string(id_);
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}*/
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void run() {
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@@ -154,76 +110,6 @@ public:
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});
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}
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bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime)
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{
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if (timedClientStates.empty())
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{
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return false;
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}
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if (timedClientStates[0].lastUpdateServerTime > targetTime)
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{
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return false;
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}
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return true;
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}
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ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) {
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ClientState closestState;
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if (timedClientStates.empty())
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{
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throw std::runtime_error("No timed client states available");
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return closestState;
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}
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if (timedClientStates[0].lastUpdateServerTime > targetTime)
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{
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throw std::runtime_error("Found time but it is in future");
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return closestState;
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}
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if (timedClientStates.size() == 1)
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{
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closestState = timedClientStates[0];
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closestState.apply_lag_compensation(targetTime);
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return closestState;
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}
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for (size_t i = 0; i < timedClientStates.size() - 1; ++i)
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{
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const auto& earlierState = timedClientStates[i];
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const auto& laterState = timedClientStates[i + 1];
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if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
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{
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closestState = earlierState;
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closestState.apply_lag_compensation(targetTime);
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return closestState;
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}
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}
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closestState = timedClientStates[timedClientStates.size() - 1];
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closestState.apply_lag_compensation(targetTime);
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return closestState;
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}
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void tick_physics_global(std::chrono::system_clock::time_point now) {
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/*long long deltaMs = 0;
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// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
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if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
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deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
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now - state_.lastUpdateServerTime
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).count();
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}
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if (deltaMs > 0) {
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state_.simulate_physics(deltaMs);
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state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
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}*/
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}
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void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
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@@ -256,52 +142,13 @@ private:
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};
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void update_world(net::steady_timer& timer, net::io_context& ioc) {
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auto now = std::chrono::system_clock::now();
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//Apply server delay
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now -= std::chrono::milliseconds(SERVER_DELAY);
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// TODO: Renew game state
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/* {
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
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for (auto& session : g_sessions) {
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session->tick_physics_global(now);
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}
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static auto last_broadcast = now;
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if (std::chrono::duration<float>(now - last_broadcast).count() >= 1.0f) {
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last_broadcast = now;
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auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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now.time_since_epoch()
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).count();
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// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
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std::string snapshot = "WORLD_UPDATE|";
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snapshot += std::to_string(now_ms) + "|";
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snapshot += std::to_string(g_sessions.size()) + "|";
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for (size_t i = 0; i < g_sessions.size(); ++i) {
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if (g_sessions[i]->canFetchClientStateAtTime(now))
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{
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snapshot += g_sessions[i]->fetchClientStateAtTime(now).get_state_string();
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if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
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}
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}
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// Ðàññûëàåì âñåì
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for (auto& session : g_sessions) {
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session->send_message(snapshot);
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}
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}
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}*/
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// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
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timer.expires_after(std::chrono::milliseconds(50));
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timer.async_wait([&](const boost::system::error_code& ec) {
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if (!ec) update_world(timer, ioc);
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});
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});
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}
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int main() {
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