Working on cleanup

This commit is contained in:
Vladislav Khorev committed 2026-01-18 11:29:15 +03:00
1 parent 579f4886d1
commit 6aff22ec53
7 files changed
+112 -595

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+13 -166
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@@ -38,25 +38,18 @@ class Session : public std::enable_shared_from_this<Session> {
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
int id_;
//ClientState state_;
std::vector<ClientState> timedClientStates;
ClientStateInterval timedClientStates;
void process_message(const std::string& msg) {
auto now_server = std::chrono::system_clock::now();
auto parts = split(msg, ':');
if (parts.empty()) return;
std::cout << msg << std::endl;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
now_server.time_since_epoch()
).count();
//Apply server delay:
now_ms -= SERVER_DELAY;
if (parts.size() < 16)
{
throw std::runtime_error("Unknown message type received, too small");
}
uint64_t clientTimestamp = std::stoull(parts[1]);
@@ -64,51 +57,19 @@ class Session : public std::enable_shared_from_this<Session> {
receivedState.id = id_;
/*
// Ñíà÷àëà ïðîãîíÿåì ñòàíäàðòíóþ ñèìóëÿöèþ "äî òåêóùåãî ìîìåíòà ñåðâåðà"
long long deltaMs = 0.0f;
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
deltaMs = (clientTimestamp - now_ms);
}
if (deltaMs > 0) state_.simulate_physics(deltaMs);*/
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
receivedState.lastUpdateServerTime = uptime_timepoint;
// Òåïåðü îáðàáàòûâàåì ñïåöèôèêó ñîîáùåíèÿ è ëàã
if (parts[0] == "ROT") {
receivedState.discreteAngle = std::stoi(parts[2]);
receivedState.discreteMag = std::stof(parts[3]);
receivedState.handle_full_sync(parts, 4);
//std::cout << "ROT id = " << this->id_ << " discreteMag=" << state_.discreteMag << std::endl;
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
retranslateMessage(msg);
}
else if (parts[0] == "VEL") {
receivedState.selectedVelocity = std::stoi(parts[2]);
receivedState.handle_full_sync(parts, 3);
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
retranslateMessage(msg);
}
else if (parts[0] == "PING") {
if (parts[0] == "UPD") {
receivedState.handle_full_sync(parts, 2);
retranslateMessage(msg);
//receivedState.apply_lag_compensation(now_server);
//receivedState.lastUpdateServerTime = now_server;
}
timedClientStates.push_back(receivedState);
auto cutoff_time = now_server - std::chrono::milliseconds(CUTOFF_TIME);
while (timedClientStates.size() > 0 && timedClientStates[0].lastUpdateServerTime < cutoff_time)
else
{
timedClientStates.erase(timedClientStates.begin());
throw std::runtime_error("Unknown message type received: " + parts[0]);
}
timedClientStates.add_state(receivedState);
}
void retranslateMessage(const std::string& msg)
@@ -131,12 +92,7 @@ public:
void init()
{
//state_.lastUpdateServerTime = std::chrono::system_clock::now();
}
/*
std::string get_state_string() {
return state_.get_state_string(id_);
}*/
void run() {
@@ -154,76 +110,6 @@ public:
});
}
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime)
{
if (timedClientStates.empty())
{
return false;
}
if (timedClientStates[0].lastUpdateServerTime > targetTime)
{
return false;
}
return true;
}
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) {
ClientState closestState;
if (timedClientStates.empty())
{
throw std::runtime_error("No timed client states available");
return closestState;
}
if (timedClientStates[0].lastUpdateServerTime > targetTime)
{
throw std::runtime_error("Found time but it is in future");
return closestState;
}
if (timedClientStates.size() == 1)
{
closestState = timedClientStates[0];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
for (size_t i = 0; i < timedClientStates.size() - 1; ++i)
{
const auto& earlierState = timedClientStates[i];
const auto& laterState = timedClientStates[i + 1];
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
{
closestState = earlierState;
closestState.apply_lag_compensation(targetTime);
return closestState;
}
}
closestState = timedClientStates[timedClientStates.size() - 1];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
void tick_physics_global(std::chrono::system_clock::time_point now) {
/*long long deltaMs = 0;
// Åñëè ýòî ñàìûé ïåðâûé òèê, ïðîñòî çàïîìèíàåì âðåìÿ
if (state_.lastUpdateServerTime.time_since_epoch().count() > 0) {
deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(
now - state_.lastUpdateServerTime
).count();
}
if (deltaMs > 0) {
state_.simulate_physics(deltaMs);
state_.lastUpdateServerTime = now; // Îáíîâëÿåì âðåìÿ ïîñëå ñèìóëÿöèè
}*/
}
void send_message(std::string msg) {
auto ss = std::make_shared<std::string>(std::move(msg));
ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
@@ -256,52 +142,13 @@ private:
};
void update_world(net::steady_timer& timer, net::io_context& ioc) {
auto now = std::chrono::system_clock::now();
//Apply server delay
now -= std::chrono::milliseconds(SERVER_DELAY);
// TODO: Renew game state
/* {
std::lock_guard<std::mutex> lock(g_sessions_mutex);
// 1. Ñèìóëÿöèÿ ôèçèêè äëÿ âñåõ
for (auto& session : g_sessions) {
session->tick_physics_global(now);
}
static auto last_broadcast = now;
if (std::chrono::duration<float>(now - last_broadcast).count() >= 1.0f) {
last_broadcast = now;
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
now.time_since_epoch()
).count();
// Ñîáèðàåì äàííûå âñåõ èãðîêîâ â îäèí ïàêåò
std::string snapshot = "WORLD_UPDATE|";
snapshot += std::to_string(now_ms) + "|";
snapshot += std::to_string(g_sessions.size()) + "|";
for (size_t i = 0; i < g_sessions.size(); ++i) {
if (g_sessions[i]->canFetchClientStateAtTime(now))
{
snapshot += g_sessions[i]->fetchClientStateAtTime(now).get_state_string();
if (i < g_sessions.size() - 1) snapshot += ";"; // Ðàçäåëèòåëü ìåæäó èãðîêàìè
}
}
// Ðàññûëàåì âñåì
for (auto& session : g_sessions) {
session->send_message(snapshot);
}
}
}*/
// ÂÀÆÍÎ: Òèêàåì ÷àñòî (50ìñ), à øëåì äàííûå ðåäêî (1000ìñ âûøå)
timer.expires_after(std::chrono::milliseconds(50));
timer.async_wait([&](const boost::system::error_code& ec) {
if (!ec) update_world(timer, ioc);
});
});
}
int main() {