Working on cleanup
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@@ -51,7 +51,6 @@ namespace ZL {
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void handleUp(int mx, int my);
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void handleMotion(int mx, int my);
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void extrapolateRemotePlayers();
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std::string formPingMessageContent();
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SDL_Window* window;
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@@ -65,7 +64,7 @@ namespace ZL {
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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std::unordered_map<int, RemotePlayer> latestRemotePlayers;
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std::unordered_map<int, ClientStateInterval> latestRemotePlayers;
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float newShipVelocity = 0;
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