Working on portrait mode

This commit is contained in:
Vladislav Khorev committed 2026-06-25 12:13:02 +03:00
1 parent b8d79c7b7b
commit 6b39cfca3b
5 files changed
+162 -27

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@@ -694,9 +694,9 @@ namespace ZL
if (!loadingCompleted) {
drawLoading();
}
else if (Environment::width < Environment::height) {
/*else if (Environment::width < Environment::height) {
drawMobilePortraitOverlay();
}
}*/
else
{
Location* loc = currentLocation();
@@ -733,7 +733,7 @@ namespace ZL
CheckGlError(__FILE__, __LINE__);
}
void Game::drawMobilePortraitOverlay()
/*void Game::drawMobilePortraitOverlay()
{
if (!mobileRotateTexture) return;
@@ -762,7 +762,7 @@ namespace ZL
renderer.PopProjectionMatrix();
renderer.shaderManager.PopShader();
CheckGlError(__FILE__, __LINE__);
}
}*/
void Game::drawLoading()
{
@@ -944,7 +944,7 @@ namespace ZL
}
// Suppress all input while portrait overlay is shown
if (mobileIsPortrait) continue;
//if (mobileIsPortrait) continue;
#ifdef __ANDROID__
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_AC_BACK) {