Working on portrait mode
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@@ -153,7 +153,7 @@ namespace ZL {
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float mobileRotateMeshLastW = -1.0f;
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float mobileRotateMeshLastH = -1.0f;
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void drawMobilePortraitOverlay();
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//void drawMobilePortraitOverlay();
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int64_t newTickCount;
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int64_t lastTickCount;
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