Some fixes
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@@ -564,6 +564,10 @@ namespace FRG
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if (!endpoint.parse(kMultiplayerServerUrl)) {
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logger() << "[network] Invalid multiplayer server URL: "
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<< kMultiplayerServerUrl << std::endl;
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remoteCampaignActive = false;
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gameServer.use(internalGameServer);
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gameServerHost.use(localGameServerHost);
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return;
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}
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websocketGameClient = std::make_unique<WebsocketGameClient>(endpoint);
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remoteGameServerHost =
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