Merge branch 'main' into ShipSpawn
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@@ -502,7 +502,7 @@ private:
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float len = worldForward.norm();
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if (len > 1e-6f) worldForward /= len;
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pr.vel = worldForward * velocity;
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pr.lifeMs = 5000.0f;
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pr.lifeMs = 15000.0f;
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g_projectiles.push_back(pr);
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std::cout << "Server: Created projectile from player " << id_
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@@ -670,9 +670,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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if (!session->fetchStateAtTime(now, targetState)) continue;
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Eigen::Vector3f diff = pr.pos - targetState.position;
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const float shipRadius = 15.0f;
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const float projectileRadius = 1.5f;
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float combinedRadius = shipRadius + projectileRadius;
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float combinedRadius = shipCollisionRadius + projectileHitRadius;
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if (diff.squaredNorm() <= combinedRadius * combinedRadius) {
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DeathInfo death;
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