add dialogue and cutscene system
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#include "dialogue/DialogueRuntime.h"
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#include <algorithm>
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#include <iostream>
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namespace ZL::Dialogue {
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void DialogueRuntime::setDatabase(const DialogueDatabase* value) {
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database = value;
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}
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bool DialogueRuntime::startDialogue(const std::string& dialogueId) {
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if (!database) {
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std::cerr << "[dialogue] No database assigned to runtime\n";
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return false;
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}
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const DialogueDefinition* dialogue = database->findDialogue(dialogueId);
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if (!dialogue) {
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std::cerr << "[dialogue] Dialogue not found: " << dialogueId << "\n";
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return false;
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}
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activeDialogue = dialogue;
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activeCutscene = nullptr;
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currentNodeId.clear();
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pendingNodeAfterCutscene.clear();
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visibleChoices.clear();
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selectedChoice = 0;
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revealCharacters = 0.0f;
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currentCutsceneLine = -1;
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cutsceneTimerMs = 0;
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presentation = {};
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presentation.dialogueId = dialogue->id;
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return enterNode(dialogue->startNode);
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}
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void DialogueRuntime::stop() {
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activeDialogue = nullptr;
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activeCutscene = nullptr;
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currentNodeId.clear();
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pendingNodeAfterCutscene.clear();
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visibleChoices.clear();
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selectedChoice = 0;
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revealCharacters = 0.0f;
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currentCutsceneLine = -1;
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cutsceneTimerMs = 0;
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mode = Mode::Inactive;
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presentation = {};
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}
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void DialogueRuntime::update(int deltaMs) {
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if (mode == Mode::PresentingLine) {
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if (!presentation.revealCompleted) {
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revealCharacters += revealSpeedCharsPerSecond * (static_cast<float>(deltaMs) / 1000.0f);
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const size_t fullLen = presentation.fullText.size();
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const size_t visibleLen = static_cast<size_t>(std::min<float>(revealCharacters, static_cast<float>(fullLen)));
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presentation.visibleText = presentation.fullText.substr(0, visibleLen);
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presentation.revealCompleted = (visibleLen >= fullLen);
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}
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return;
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}
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if (mode == Mode::PlayingCutscene && activeCutscene) {
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if (currentCutsceneLine < 0 || currentCutsceneLine >= static_cast<int>(activeCutscene->lines.size())) {
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advanceCutsceneLine();
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return;
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}
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const CutsceneLine& line = activeCutscene->lines[currentCutsceneLine];
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if (line.waitForConfirm) {
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return;
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}
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cutsceneTimerMs += deltaMs;
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const int durationMs = (line.durationMs > 0) ? line.durationMs : computeFallbackCutsceneDurationMs(line.text);
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if (cutsceneTimerMs >= durationMs) {
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advanceCutsceneLine();
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}
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}
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}
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void DialogueRuntime::confirmAdvance() {
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if (mode == Mode::PresentingLine) {
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if (!presentation.revealCompleted) {
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presentation.visibleText = presentation.fullText;
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presentation.revealCompleted = true;
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revealCharacters = static_cast<float>(presentation.fullText.size());
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return;
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}
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if (!activeDialogue) {
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stop();
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return;
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}
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auto it = activeDialogue->nodes.find(currentNodeId);
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if (it == activeDialogue->nodes.end()) {
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stop();
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return;
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}
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if (!it->second.next.empty()) {
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enterNode(it->second.next);
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}
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else {
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stop();
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}
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return;
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}
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if (mode == Mode::WaitingForChoice) {
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if (visibleChoices.empty()) {
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return;
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}
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const Choice& choice = visibleChoices[std::clamp(selectedChoice, 0, static_cast<int>(visibleChoices.size()) - 1)];
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if (choice.consumeOnce && !choice.id.empty()) {
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consumedChoices.insert(choice.id);
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}
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applyEffects(choice.effects);
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enterNode(choice.next);
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return;
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}
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if (mode == Mode::PlayingCutscene) {
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advanceCutsceneLine();
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}
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}
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void DialogueRuntime::moveSelection(int delta) {
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if (mode != Mode::WaitingForChoice || visibleChoices.empty()) {
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return;
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}
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const int count = static_cast<int>(visibleChoices.size());
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selectedChoice = (selectedChoice + delta) % count;
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if (selectedChoice < 0) {
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selectedChoice += count;
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}
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presentation.selectedChoice = selectedChoice;
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}
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void DialogueRuntime::setFlag(const std::string& name, int value) {
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flags[name] = value;
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}
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int DialogueRuntime::getFlag(const std::string& name) const {
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auto it = flags.find(name);
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return (it != flags.end()) ? it->second : 0;
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}
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bool DialogueRuntime::evaluateConditions(const std::vector<Condition>& conditions) const {
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for (const Condition& condition : conditions) {
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const int currentValue = getFlag(condition.flag);
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switch (condition.op) {
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case ComparisonOp::Exists:
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if (currentValue == 0) return false;
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break;
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case ComparisonOp::Equals:
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if (currentValue != condition.value) return false;
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break;
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case ComparisonOp::NotEquals:
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if (currentValue == condition.value) return false;
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break;
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case ComparisonOp::GreaterOrEqual:
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if (currentValue < condition.value) return false;
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break;
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case ComparisonOp::LessOrEqual:
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if (currentValue > condition.value) return false;
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break;
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}
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}
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return true;
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}
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void DialogueRuntime::applyEffects(const std::vector<Effect>& effects) {
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for (const Effect& effect : effects) {
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if (effect.flag.empty()) {
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continue;
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}
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if (effect.relative) {
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flags[effect.flag] += effect.value;
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}
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else {
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flags[effect.flag] = effect.value;
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}
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}
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}
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bool DialogueRuntime::enterNode(const std::string& nodeId) {
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if (!activeDialogue) {
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stop();
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return false;
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}
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auto it = activeDialogue->nodes.find(nodeId);
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if (it == activeDialogue->nodes.end()) {
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std::cerr << "[dialogue] Node not found: " << nodeId << " in dialogue " << activeDialogue->id << "\n";
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stop();
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return false;
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}
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const Node& node = it->second;
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currentNodeId = node.id;
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presentation.dialogueId = activeDialogue->id;
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switch (node.type) {
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case NodeType::Line:
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presentLine(node);
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return true;
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case NodeType::Choice:
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presentChoices(node);
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return true;
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case NodeType::Condition:
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if (evaluateConditions(node.conditions)) {
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return enterNode(!node.trueNext.empty() ? node.trueNext : node.next);
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}
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return enterNode(node.falseNext);
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case NodeType::SetFlag:
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applyEffects(node.effects);
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if (!node.next.empty()) {
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return enterNode(node.next);
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}
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stop();
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return true;
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case NodeType::Jump:
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if (!node.next.empty()) {
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return enterNode(node.next);
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}
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stop();
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return true;
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case NodeType::End:
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stop();
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return true;
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case NodeType::CutsceneStart:
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startCutscene(node.cutsceneId, node.next);
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return true;
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}
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stop();
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return false;
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}
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void DialogueRuntime::presentLine(const Node& node) {
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mode = Mode::PresentingLine;
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revealCharacters = 0.0f;
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presentation.mode = PresentationMode::Dialogue;
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presentation.speaker = node.speaker;
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presentation.fullText = node.text;
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presentation.visibleText.clear();
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presentation.portraitPath = node.portrait;
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presentation.backgroundPath.clear();
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presentation.choices.clear();
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presentation.selectedChoice = 0;
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presentation.revealCompleted = node.text.empty();
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if (presentation.revealCompleted) {
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presentation.visibleText = node.text;
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revealCharacters = static_cast<float>(node.text.size());
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}
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}
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void DialogueRuntime::presentChoices(const Node& node) {
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visibleChoices.clear();
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presentation.choices.clear();
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for (const Choice& choice : node.choices) {
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if (!choice.id.empty() && consumedChoices.count(choice.id) > 0) {
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continue;
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}
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if (!evaluateConditions(choice.conditions)) {
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continue;
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}
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visibleChoices.push_back(choice);
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presentation.choices.push_back({ choice.id, choice.text, choice.kind });
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}
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if (visibleChoices.empty()) {
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if (!node.next.empty()) {
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enterNode(node.next);
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}
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else {
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stop();
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}
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return;
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}
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mode = Mode::WaitingForChoice;
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selectedChoice = 0;
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presentation.mode = PresentationMode::Choice;
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presentation.speaker = node.speaker;
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presentation.fullText = node.text;
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presentation.visibleText = node.text;
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presentation.portraitPath = node.portrait;
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presentation.backgroundPath.clear();
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presentation.selectedChoice = 0;
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presentation.revealCompleted = true;
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}
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void DialogueRuntime::startCutscene(const std::string& cutsceneId, const std::string& nextNodeAfterCutscene) {
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if (!database) {
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stop();
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return;
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}
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const StaticCutsceneDefinition* cutscene = database->findCutscene(cutsceneId);
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if (!cutscene) {
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std::cerr << "[dialogue] Cutscene not found: " << cutsceneId << "\n";
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if (!nextNodeAfterCutscene.empty()) {
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enterNode(nextNodeAfterCutscene);
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}
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else {
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stop();
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}
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return;
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}
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activeCutscene = cutscene;
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pendingNodeAfterCutscene = nextNodeAfterCutscene;
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mode = Mode::PlayingCutscene;
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currentCutsceneLine = -1;
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cutsceneTimerMs = 0;
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advanceCutsceneLine();
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}
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void DialogueRuntime::advanceCutsceneLine() {
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if (!activeCutscene) {
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stop();
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return;
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}
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++currentCutsceneLine;
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cutsceneTimerMs = 0;
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if (currentCutsceneLine >= static_cast<int>(activeCutscene->lines.size())) {
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activeCutscene = nullptr;
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if (!pendingNodeAfterCutscene.empty()) {
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const std::string nextNode = pendingNodeAfterCutscene;
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pendingNodeAfterCutscene.clear();
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enterNode(nextNode);
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}
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else {
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stop();
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}
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return;
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}
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refreshCutscenePresentation();
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}
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void DialogueRuntime::refreshCutscenePresentation() {
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if (!activeCutscene || currentCutsceneLine < 0 ||
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currentCutsceneLine >= static_cast<int>(activeCutscene->lines.size())) {
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return;
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}
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const CutsceneLine& line = activeCutscene->lines[currentCutsceneLine];
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presentation.mode = PresentationMode::Cutscene;
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presentation.speaker = line.speaker;
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presentation.fullText = line.text;
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presentation.visibleText = line.text;
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presentation.portraitPath = line.portrait;
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presentation.backgroundPath = activeCutscene->background;
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presentation.choices.clear();
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presentation.selectedChoice = 0;
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presentation.revealCompleted = true;
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}
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int DialogueRuntime::computeFallbackCutsceneDurationMs(const std::string& text) {
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const int cps = 17;
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const int minDuration = 1500;
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const int linger = 450;
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const int calculated = static_cast<int>((1000.0 * static_cast<double>(std::max<size_t>(text.size(), 1))) / cps);
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return std::max(minDuration, calculated + linger);
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}
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DialogueRuntime::json DialogueRuntime::buildSaveState() const {
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json result;
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result["active"] = isActive();
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result["dialogueId"] = activeDialogue ? activeDialogue->id : "";
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result["currentNodeId"] = currentNodeId;
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result["pendingNodeAfterCutscene"] = pendingNodeAfterCutscene;
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result["selectedChoice"] = selectedChoice;
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result["currentCutsceneLine"] = currentCutsceneLine;
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result["cutsceneTimerMs"] = cutsceneTimerMs;
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result["flags"] = flags;
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result["consumedChoices"] = consumedChoices;
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return result;
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}
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bool DialogueRuntime::restoreSaveState(const json& state) {
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if (!database) {
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return false;
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}
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flags.clear();
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consumedChoices.clear();
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if (state.contains("flags")) {
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flags = state["flags"].get<std::unordered_map<std::string, int>>();
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}
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if (state.contains("consumedChoices")) {
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consumedChoices = state["consumedChoices"].get<std::unordered_set<std::string>>();
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}
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const bool active = state.value("active", false);
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if (!active) {
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stop();
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return true;
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}
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const std::string dialogueId = state.value("dialogueId", "");
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if (!startDialogue(dialogueId)) {
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return false;
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}
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const std::string nodeId = state.value("currentNodeId", "");
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pendingNodeAfterCutscene = state.value("pendingNodeAfterCutscene", "");
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selectedChoice = state.value("selectedChoice", 0);
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currentCutsceneLine = state.value("currentCutsceneLine", -1);
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cutsceneTimerMs = state.value("cutsceneTimerMs", 0);
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const bool ok = nodeId.empty() ? true : enterNode(nodeId);
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if (mode == Mode::WaitingForChoice && !visibleChoices.empty()) {
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selectedChoice = std::clamp(selectedChoice, 0, static_cast<int>(visibleChoices.size()) - 1);
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presentation.selectedChoice = selectedChoice;
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}
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return ok;
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}
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} // namespace ZL::Dialogue
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