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@@ -15,7 +15,7 @@ void main()
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float diff = 1.0;
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// RGB - цвет камня с учетом света, A - нормализованная высота
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//gl_FragColor = vec4(stoneColor.rgb * diff, vHeight);
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gl_FragColor = vec4(vHeight, vHeight, vHeight, vHeight);
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gl_FragColor = vec4(stoneColor.rgb * diff, vHeight);
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//gl_FragColor = vec4(vHeight, vHeight, vHeight, vHeight);
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//gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
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}
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