little cleanup
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@@ -31,8 +31,6 @@ namespace ZL
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struct LocationSetup
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{
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std::string roomMeshPath;
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std::string roomTexturePath;
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std::string gameObjectsJsonPath;
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std::string npcsJsonPath;
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std::string dialoguesJsonPath;
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@@ -48,10 +46,6 @@ namespace ZL
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public:
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Location(Renderer& iRenderer, Inventory& iInventory);
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//std::shared_ptr<Texture> roomTexture;
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//VertexRenderStruct roomMesh;
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std::unordered_map<std::string, LoadedGameObject> gameObjects;
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std::vector<InteractiveObject> interactiveObjects;
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