fix spaceship rotation fix sync boxes
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@@ -13,8 +13,8 @@ namespace ZL {
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protected:
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std::unordered_map<int, ClientStateInterval> remotePlayers;
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// Серверные коробки
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std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> serverBoxes_;
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std::vector<bool> serverBoxesDestroyed_;
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std::vector<ProjectileInfo> pendingProjectiles_;
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std::vector<DeathInfo> pendingDeaths_;
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@@ -40,6 +40,10 @@ namespace ZL {
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return serverBoxes_;
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}
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std::vector<bool> getServerBoxDestroyedFlags() {
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return serverBoxesDestroyed_;
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}
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std::vector<ProjectileInfo> getPendingProjectiles() override;
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std::vector<DeathInfo> getPendingDeaths() override;
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std::vector<int> getPendingRespawns() override;
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