added choising spaceship type for multiplayer and some fix in respawn
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@@ -35,7 +35,7 @@ namespace ZL {
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std::function<void()> onFirePressed;
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std::function<void(const std::string&, int)> onSingleplayerPressed;
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std::function<void()> onMultiplayerPressed;
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std::function<void(const std::string&, int)> onMultiplayerPressed;
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};
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};
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