Merge remote-tracking branch 'origin/main' into ShipSpawn
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78046e5e2d
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@@ -84,6 +84,8 @@ namespace ZL
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void Game::setup() {
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glContext = SDL_GL_CreateContext(ZL::Environment::window);
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Environment::computeProjectionDimensions();
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ZL::BindOpenGlFunctions();
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ZL::CheckGlError();
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renderer.InitOpenGL();
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@@ -100,7 +102,7 @@ namespace ZL
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loadingTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/loading.png", CONST_ZIP_FILE));
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#endif
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loadingMesh.data = CreateRect2D({ Environment::width * 0.5, Environment::height * 0.5 }, { Environment::width * 0.5, Environment::height*0.5 }, 3);
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loadingMesh.data = CreateRect2D({ Environment::projectionWidth * 0.5f, Environment::projectionHeight * 0.5f }, { Environment::projectionWidth * 0.5f, Environment::projectionHeight * 0.5f }, 3);
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loadingMesh.RefreshVBO();
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#ifdef EMSCRIPTEN
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@@ -142,17 +144,14 @@ namespace ZL
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Environment::shipState.nickname = nickname;
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Environment::shipState.shipType = shipType;
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networkClient = std::make_unique<LocalClient>();
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auto localClient = new LocalClient;
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ClientState st = Environment::shipState;
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st.id = localClient->GetClientId();
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localClient->setLocalPlayerState(st);
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networkClient = std::unique_ptr<INetworkClient>(localClient);
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networkClient->Connect("", 0);
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#ifndef NETWORK
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auto localClient = dynamic_cast<ZL::LocalClient*>(networkClient.get());
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if (localClient) {
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ZL::ClientState st = Environment::shipState;
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st.id = localClient->GetClientId();
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localClient->setLocalPlayerState(st);
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}
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#endif
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lastTickCount = 0;
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spaceGameStarted = 1;
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};
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@@ -161,8 +160,7 @@ namespace ZL
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Environment::shipState.nickname = nickname;
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Environment::shipState.shipType = shipType;
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networkClient = std::make_unique<LocalClient>();
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#ifdef NETWORK
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#ifdef EMSCRIPTEN
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networkClient = std::make_unique<WebSocketClientEmscripten>();
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networkClient->Connect("localhost", 8081);
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@@ -170,19 +168,6 @@ namespace ZL
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networkClient = std::make_unique<WebSocketClient>(taskManager.getIOContext());
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networkClient->Connect("localhost", 8081);
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#endif
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#else
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networkClient->Connect("", 0);
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#endif
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#ifndef NETWORK
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auto localClient = dynamic_cast<ZL::LocalClient*>(networkClient.get());
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if (localClient) {
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ZL::ClientState st = Environment::shipState;
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st.id = localClient->GetClientId();
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localClient->setLocalPlayerState(st);
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}
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#endif
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if (networkClient) {
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std::string joinMsg = std::string("JOIN:") + nickname + ":" + std::to_string(shipType);
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@@ -265,8 +250,8 @@ namespace ZL
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renderer.EnableVertexAttribArray(vPositionName);
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renderer.EnableVertexAttribArray(vTexCoordName);
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float width = Environment::width;
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float height = Environment::height;
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float width = Environment::projectionWidth;
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float height = Environment::projectionHeight;
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renderer.PushProjectionMatrix(
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0, width,
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@@ -351,16 +336,19 @@ namespace ZL
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if (event.type == SDL_QUIT) {
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Environment::exitGameLoop = true;
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}
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#if SDL_VERSION_ATLEAST(2,0,5)
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else if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
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// Обновляем размеры и сбрасываем кеш текстов, т.к. меши хранятся в пикселях
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Environment::width = event.window.data1;
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Environment::height = event.window.data2;
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std::cout << "Window resized: " << Environment::width << "x" << Environment::height << std::endl;
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Environment::computeProjectionDimensions();
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menuManager.uiManager.updateAllLayouts();
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std::cout << "Window resized: " << Environment::width << "x" << Environment::height << std::endl;
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space.clearTextRendererCache();
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}
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#endif
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#ifdef __ANDROID__
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_AC_BACK) {
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Environment::exitGameLoop = true;
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@@ -369,22 +357,38 @@ namespace ZL
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#ifdef __ANDROID__
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if (event.type == SDL_FINGERDOWN) {
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int mx = static_cast<int>(event.tfinger.x * Environment::width);
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int my = static_cast<int>(event.tfinger.y * Environment::height);
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int mx = static_cast<int>(event.tfinger.x * Environment::projectionWidth);
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int my = static_cast<int>(event.tfinger.y * Environment::projectionHeight);
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handleDown(mx, my);
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}
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else if (event.type == SDL_FINGERUP) {
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int mx = static_cast<int>(event.tfinger.x * Environment::width);
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int my = static_cast<int>(event.tfinger.y * Environment::height);
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int mx = static_cast<int>(event.tfinger.x * Environment::projectionWidth);
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int my = static_cast<int>(event.tfinger.y * Environment::projectionHeight);
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handleUp(mx, my);
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}
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else if (event.type == SDL_FINGERMOTION) {
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int mx = static_cast<int>(event.tfinger.x * Environment::width);
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int my = static_cast<int>(event.tfinger.y * Environment::height);
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int mx = static_cast<int>(event.tfinger.x * Environment::projectionWidth);
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int my = static_cast<int>(event.tfinger.y * Environment::projectionHeight);
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handleMotion(mx, my);
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}
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#else
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if (event.type == SDL_MOUSEBUTTONDOWN) {
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if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) {
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// Преобразуем экранные пиксели в проекционные единицы
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int mx = static_cast<int>((float)event.button.x / Environment::width * Environment::projectionWidth);
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int my = static_cast<int>((float)event.button.y / Environment::height * Environment::projectionHeight);
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if (event.type == SDL_MOUSEBUTTONDOWN) handleDown(mx, my);
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else handleUp(mx, my);
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}
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else if (event.type == SDL_MOUSEMOTION) {
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int mx = static_cast<int>((float)event.motion.x / Environment::width * Environment::projectionWidth);
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int my = static_cast<int>((float)event.motion.y / Environment::height * Environment::projectionHeight);
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handleMotion(mx, my);
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}
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/*if (event.type == SDL_MOUSEBUTTONDOWN) {
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int mx = event.button.x;
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int my = event.button.y;
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handleDown(mx, my);
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@@ -398,7 +402,7 @@ namespace ZL
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int mx = event.motion.x;
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int my = event.motion.y;
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handleMotion(mx, my);
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}
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}*/
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if (event.type == SDL_MOUSEWHEEL) {
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static const float zoomstep = 2.0f;
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@@ -480,7 +484,7 @@ namespace ZL
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void Game::handleDown(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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int uiY = Environment::projectionHeight - my;
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menuManager.uiManager.onMouseDown(uiX, uiY);
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@@ -508,7 +512,7 @@ namespace ZL
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void Game::handleUp(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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int uiY = Environment::projectionHeight - my;
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menuManager.uiManager.onMouseUp(uiX, uiY);
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@@ -523,7 +527,7 @@ namespace ZL
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void Game::handleMotion(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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int uiY = Environment::projectionHeight - my;
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menuManager.uiManager.onMouseMove(uiX, uiY);
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