Working on translations for dialogs and cutscenes
This commit is contained in:
1 parent
a98f71676d
commit
794a820be9
25 files changed
+3015
-123
No files matched your search
@@ -1,5 +1,6 @@
|
||||
#include "Game.h"
|
||||
#include "AnimatedModel.h"
|
||||
#include "Localization.h"
|
||||
#include "utils/Utils.h"
|
||||
#include <fstream>
|
||||
#include "items/ItemRegistry.h"
|
||||
@@ -150,6 +151,11 @@ namespace ZL
|
||||
{
|
||||
std::cout << "Load resurces step 12x1" << std::endl;
|
||||
|
||||
// Must happen before createLocations() below: some location scripts
|
||||
// (e.g. resources/start_dorm.lua) start a dialogue as soon as they're
|
||||
// loaded, so the language needs to be known before that first load.
|
||||
ZL::loadLanguageSetting();
|
||||
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/env_sky.vertex", "resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
|
||||
|
||||
Reference in new issue
Block a user