Fixing lag compensation and make more smooth
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@@ -73,7 +73,8 @@ namespace ZL {
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std::vector<std::string> boxLabels;
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std::unique_ptr<TextRenderer> textRenderer;
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std::unordered_map<int, ClientStateInterval> latestRemotePlayers;
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//std::unordered_map<int, ClientStateInterval> latestRemotePlayers;
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std::unordered_map<int, ClientState> remotePlayerStates;
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float newShipVelocity = 0;
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