Working on new locations
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@@ -38,8 +38,8 @@ namespace ZL
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Location(Renderer& iRenderer, Inventory& iInventory);
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std::shared_ptr<Texture> roomTexture;
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VertexRenderStruct roomMesh;
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//std::shared_ptr<Texture> roomTexture;
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//VertexRenderStruct roomMesh;
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std::unordered_map<std::string, LoadedGameObject> gameObjects;
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