Working on main menu and tutorials
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@@ -12,12 +12,9 @@ night_time = false
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player_left_darklands = false
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morning_can_open_door_index = 0
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morning_did_open_door_index = 0
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--player_ghost_aware = false
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ghost_gone = false
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function dialog_aiperi_give_key()
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@@ -171,7 +168,7 @@ function on_npc_interact(npc_index)
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end
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end
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if npc_index == 0 then
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if (player_ghost_aware) then
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if (player_ghost_aware == 1) then
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--game_api.setIntValue("player_has_coursework", 1)
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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local player_has_report_card = game_api.getIntValue("player_has_report_card")
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@@ -209,6 +206,8 @@ function on_quest_over()
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game_api.set_npc_enabled(4, false)
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game_api.set_npc_enabled(5, false)
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game_api.quest_set_objective_completed("ghost_release", "ghost_release_show")
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game_api.start_cutscene("game_complete_cutscene001")
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end
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--[[
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@@ -605,7 +604,7 @@ end
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function on_report_card_pickup()
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local player_ghost_aware = game_api.getIntValue("ghost_aware")
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if player_ghost_aware then
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if player_ghost_aware == 1 then
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local player_has_report_card = game_api.getIntValue("player_has_report_card")
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local report_card_signed = game_api.getIntValue("report_card_signed")
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@@ -1077,7 +1076,7 @@ function on_aiperi_opens_door()
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end
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function on_aiperi_morning_dialog_finished()
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game_api.npc_walk_to(1, 0.764049, 0, -8.5, nil)
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game_api.npc_walk_to(1, 0.98998, 0, -7.525, nil)
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end
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game_api.set_location_callbacks(
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@@ -1127,6 +1126,12 @@ function debugAllOpen()
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end
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game_api.set_cutscene_callback("game_complete_cutscene001", function()
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print("---Cutscene done!")
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game_api.return_to_main_menu()
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end)
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setDay0setup()
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game_api.switch_navigation(0)
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