Working on 3d models in uni interior location
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@@ -10,9 +10,6 @@
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namespace ZL {
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void set_Texture(Character& npc, const TextureDataStruct& texture);
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void set_Texture(Character& npc, const std::string& meshName, const TextureDataStruct& texture);
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using json = nlohmann::json;
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// -----------------------------------------------------------------------
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