Working on teleports
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@@ -42,10 +42,7 @@ namespace ZL {
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VertexRenderStruct loadingMesh;
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bool loadingCompleted = false;
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std::shared_ptr<Location> location1;
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std::shared_ptr<Location> location2;
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std::shared_ptr<Location> location_dorm;
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std::unordered_map<std::string, std::shared_ptr<Location>> locations;
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std::shared_ptr<Location> currentLocation;
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Inventory inventory;
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