Working on teleports
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#pragma once
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#include <string>
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#include <memory>
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#include <Eigen/Core>
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#include "SparkEmitter.h"
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namespace ZL {
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class Renderer;
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class Texture;
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struct TeleportZone {
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std::string id;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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float radius = 0.0f;
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bool active = false;
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std::string destinationLocation;
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Eigen::Vector3f destinationPosition = Eigen::Vector3f::Zero();
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float destinationRotationY = 0.0f;
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std::unique_ptr<SparkEmitter> sparks;
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void initSparks(std::shared_ptr<Texture> activeTex, std::shared_ptr<Texture> inactiveTex);
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void update(float deltaMs);
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void prepareForDraw(const Eigen::Matrix4f& viewMatrix);
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void draw(Renderer& renderer, float zoom, int width, int height);
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};
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} // namespace ZL
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