Working on night and day transition

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Vladislav Khorev committed 2026-06-04 17:14:10 +03:00
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commit 83b92e9881
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@@ -109,6 +109,8 @@ namespace ZL
// request the transition without coupling Location to Game directly.
std::function<bool()> requestDarklandsTransition;
std::function<void(bool)> requestNightDayTransition;
// Set by Game after setup(). Lua calls this to advance the uni_interior HUD
// from step12 to step13 (trigger-zone encounter hint).
std::function<void()> requestAdvanceDarklandsHud;