Working on night and day transition
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@@ -109,6 +109,8 @@ namespace ZL
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// request the transition without coupling Location to Game directly.
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std::function<bool()> requestDarklandsTransition;
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std::function<void(bool)> requestNightDayTransition;
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// Set by Game after setup(). Lua calls this to advance the uni_interior HUD
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// from step12 to step13 (trigger-zone encounter hint).
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std::function<void()> requestAdvanceDarklandsHud;
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