Working on night and day transition
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@@ -204,6 +204,18 @@ namespace ZL {
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game->requestDarklandsTransition();
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});
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api.set_function("set_day",
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[game]() {
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game->requestNightDayTransition(false);
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});
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api.set_function("set_night",
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[game]() {
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game->requestNightDayTransition(true);
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std::cout << "Set night called" << std::endl;
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});
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// advance_darklands_hud()
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// Advances the uni_interior darklands HUD from step12 to step13.
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// Call when the player enters the ghost trigger zone in darklands.
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