Refactoring

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Vladislav Khorev committed 2026-04-16 15:37:48 +03:00
1 parent 24851a89e8
commit 83cceecccd
4 files changed
+43 -77

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@@ -97,8 +97,6 @@ private:
// if the requested state has no loaded animation.
AnimationState resolveActiveState() const;
// GPU skinning: prepare per-animation VBOs (called lazily on first draw)
void prepareGpuSkinningVBOs(BoneAnimationData& anim);
// GPU skinning: draw using shader-based skinning
void drawGpuSkinning(Renderer& renderer);
// Shadow: draw into depth map (no texture, no projection push)