Dialog fixing
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@@ -460,6 +460,11 @@ namespace ZL {
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std::cerr << "[script] scale_object: object '" << name << "' not found\n";
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});
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api.set_function("resetPlayerAfterDeath",
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[game]() {
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if (game->player) game->player->resetPlayerAfterDeath();
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});
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// player_stop() — cancels the player's current walk target and stops them immediately.
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api.set_function("player_stop",
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[game]() {
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