Working on UI hints
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@@ -94,6 +94,10 @@ namespace ZL
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// request the transition without coupling Location to Game directly.
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std::function<bool()> requestDarklandsTransition;
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// Set by Game after setup(). Lua calls this to advance the uni_interior HUD
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// from step12 to step13 (trigger-zone encounter hint).
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std::function<void()> requestAdvanceDarklandsHud;
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// Navigation editor — toggle with 'N', save with 'B', right-click to finalize polygon
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bool navigationEditorMode = false;
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