Working on UI hints

This commit is contained in:
Vladislav Khorev committed 2026-06-01 19:02:03 +03:00
1 parent 3d4560bb51
commit 8552725dfc
28 files changed
+1052 -46

No files matched your search

+93 -26
View File
@@ -81,8 +81,14 @@ namespace ZL {
hudStep5aRoot = loadUiFromFile("resources/w/ui/hud_step5a.json", renderer, zipFile);
hudStep5bRoot = loadUiFromFile("resources/w/ui/hud_step5b.json", renderer, zipFile);
hudStep5abRoot = loadUiFromFile("resources/w/ui/hud_step5ab.json", renderer, zipFile);
hudUniExtRoot = loadUiFromFile("resources/w/ui/hud_uni_ext.json", renderer, zipFile);
hudUniIntRoot = loadUiFromFile("resources/w/ui/hud_uni_int.json", renderer, zipFile);
hudUniExtRoot = loadUiFromFile("resources/w/ui/hud_uni_ext.json", renderer, zipFile);
hudUniIntStep10Root = loadUiFromFile("resources/w/ui/hud_uni_int_step10.json", renderer, zipFile);
hudUniIntStep11Root = loadUiFromFile("resources/w/ui/hud_uni_int_step11.json", renderer, zipFile);
hudUniIntStep12Root = loadUiFromFile("resources/w/ui/hud_uni_int_step12.json", renderer, zipFile);
hudUniIntStep13Root = loadUiFromFile("resources/w/ui/hud_uni_int_step13.json", renderer, zipFile);
hudUniIntFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_full.json", renderer, zipFile);
hudUniIntDarkFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_dark_full.json", renderer, zipFile);
hudUniExtDarkRoot = loadUiFromFile("resources/w/ui/hud_uni_ext_dark.json", renderer, zipFile);
phoneChatListRoot = loadUiFromFile("resources/w/ui/screen_phone_chat_list.json", renderer, zipFile);
phoneChat1Root = loadUiFromFile("resources/w/ui/screen_phone_chat1.json", renderer, zipFile);
phoneChat2Root = loadUiFromFile("resources/w/ui/screen_phone_chat2.json", renderer, zipFile);
@@ -344,29 +350,25 @@ namespace ZL {
}
void MenuManager::setupGameplayHudCallbacks() {
uiManager.setButtonCallback("phoneButton", [this](const std::string&) {
openPhoneScreen();
});
uiManager.setButtonCallback("inventoryButton", [this](const std::string&) {
openInventory();
});
uiManager.setButtonCallback("journalButton", [this](const std::string&) {
openQuestJournal();
});
uiManager.setButtonCallback("darklandsButton", [this](const std::string&) {
startDarklandsTransitionFunc();
});
if (uiManager.findButton("phoneButton"))
uiManager.setButtonCallback("phoneButton", [this](const std::string&) { openPhoneScreen(); });
if (uiManager.findButton("inventoryButton"))
uiManager.setButtonCallback("inventoryButton", [this](const std::string&) { openInventory(); });
if (uiManager.findButton("journalButton"))
uiManager.setButtonCallback("journalButton", [this](const std::string&) { openQuestJournal(); });
if (uiManager.findButton("darklandsButton"))
uiManager.setButtonCallback("darklandsButton", [this](const std::string&) { startDarklandsTransitionFunc(); });
}
void MenuManager::onLocationChanged(const std::string& locationName) {
if (state != GameState::Gameplay) return;
currentLocationName_ = locationName;
if (locationName == "uni_exterior") {
uiManager.replaceRoot(hudUniExtRoot);
uiManager.replaceRoot(currentIsDarklands_ ? hudUniExtDarkRoot : hudUniExtRoot);
setupGameplayHudCallbacks();
} else if (locationName == "uni_interior") {
uiManager.replaceRoot(hudUniIntRoot);
setupGameplayHudCallbacks();
applyUniIntHud();
} else {
// Returning to dorm: reuse step5ab, suppress already-completed hints
uiManager.replaceRoot(hudStep5abRoot);
@@ -408,10 +410,22 @@ namespace ZL {
}
void MenuManager::onItemPickedUp(const std::string& itemId) {
if (itemId == "note_spell" && uniIntTutorialState_ == UniIntTutorialState::Step10) {
uniIntTutorialState_ = UniIntTutorialState::Step11;
if (currentLocationName_ == "uni_interior" && state == GameState::Gameplay)
applyUniIntHud();
}
if (tutorialStep != TutorialStep::Step4 && tutorialStep != TutorialStep::Step5) {
return;
}
// Dorm tutorial HUD logic must not run in other locations.
// currentLocationName_ is empty only before the first teleport (still in dorm).
if (!currentLocationName_.empty() && currentLocationName_ != "location_dorm") {
return;
}
if (itemId == "phone") tutorialPhonePickedUp = true;
if (itemId == "journal") tutorialJournalPickedUp = true;
@@ -604,17 +618,70 @@ namespace ZL {
void MenuManager::setDarklandsMode(bool enabled)
{
if (enabled)
{
uiManager.setNodeVisible("darklandsButton", false);
uiManager.setNodeVisible("phoneButton", false);
currentIsDarklands_ = enabled;
}
else
{
uiManager.setNodeVisible("darklandsButton", true);
uiManager.setNodeVisible("phoneButton", true);
if (currentLocationName_ == "uni_interior") {
if (enabled && uniIntTutorialState_ == UniIntTutorialState::Step11) {
uniIntTutorialState_ = UniIntTutorialState::DarklandsActive;
}
applyUniIntHud();
} else if (currentLocationName_ == "uni_exterior") {
if (state == GameState::Gameplay) {
uiManager.replaceRoot(enabled ? hudUniExtDarkRoot : hudUniExtRoot);
setupGameplayHudCallbacks();
}
} else {
uiManager.setNodeVisible("darklandsButton", !enabled);
uiManager.setNodeVisible("phoneButton", !enabled);
}
}
void MenuManager::applyUniIntHud()
{
if (state != GameState::Gameplay) return;
std::shared_ptr<UiNode> root;
if (currentIsDarklands_) {
switch (uniIntTutorialState_) {
case UniIntTutorialState::DarklandsStep13: root = hudUniIntStep13Root; break;
case UniIntTutorialState::DarklandsFull: root = hudUniIntDarkFullRoot; break;
default: root = hudUniIntStep12Root; break;
}
} else {
switch (uniIntTutorialState_) {
case UniIntTutorialState::Step10: root = hudUniIntStep10Root; break;
case UniIntTutorialState::Step11: root = hudUniIntStep11Root; break;
default: root = hudUniIntFullRoot; break;
}
}
uiManager.replaceRoot(root);
setupGameplayHudCallbacks();
}
void MenuManager::onPlayerStartedWalking()
{
if (currentLocationName_ == "uni_interior"
&& currentIsDarklands_
&& uniIntTutorialState_ == UniIntTutorialState::DarklandsActive) {
uiManager.setNodeVisible("hint_darklands003", false);
uiManager.setNodeVisible("hint_darklands003_arrow", false);
}
}
void MenuManager::advanceUniIntDarklandsHud()
{
if (uniIntTutorialState_ != UniIntTutorialState::DarklandsActive) return;
uniIntTutorialState_ = UniIntTutorialState::DarklandsStep13;
if (currentLocationName_ == "uni_interior" && currentIsDarklands_ && state == GameState::Gameplay)
applyUniIntHud();
}
void MenuManager::onEnemyKilledInUniInterior()
{
if (uniIntTutorialState_ != UniIntTutorialState::DarklandsActive
&& uniIntTutorialState_ != UniIntTutorialState::DarklandsStep13) return;
uniIntTutorialState_ = UniIntTutorialState::DarklandsFull;
if (currentLocationName_ == "uni_interior" && currentIsDarklands_ && state == GameState::Gameplay)
applyUniIntHud();
}
} // namespace ZL