Some UI changes
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@@ -264,11 +264,17 @@ namespace ZL
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explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
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Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
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Environment::shipState.velocity = 0.0f;
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Environment::shipState.selectedVelocity = 0;
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Environment::shipState.rotation = Eigen::Matrix3f::Identity();
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Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
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Environment::zoom = DEFAULT_ZOOM;
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Environment::tapDownHold = false;
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playerScore = 0;
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if (menuManager.uiManager.findButton("minusButton"))
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{
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menuManager.uiManager.findButton("minusButton")->state = ButtonState::Disabled;
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}
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}
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void Space::setup() {
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@@ -1669,6 +1675,7 @@ namespace ZL
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shipAlive = false;
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gameOver = true;
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Environment::shipState.selectedVelocity = 0;
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Environment::shipState.velocity = 0.0f;
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showExplosion = true;
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