Fixing minor bugs in scripts
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@@ -22,29 +22,38 @@ end
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function on_container_clicked()
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local player_container_aware = game_api.getIntValue("player_container_aware")
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if player_container_aware == 1 then
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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if (player_has_coursework == 1) then
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game_api.start_dialogue("dialog_contaier003")
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elseif player_container_aware == 1 then
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game_api.start_dialogue("dialog_contaier002")
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game_api.pickup_item("coursework")
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game_api.setIntValue("player_has_coursework", 1)
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game_api.quest_set_objective_completed("ghost_coursework", "ghost_coursework_find")
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else
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game_api.start_dialogue("dialog_contaier001")
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end
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end
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function dialog_contaier002_get_coursework()
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game_api.pickup_item("coursework")
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game_api.quest_set_objective_completed("ghost_coursework", "ghost_coursework_find")
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game_api.quest_set_objective_completed("ghost_coursework", "ghost_coursework_find")
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end
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game_api.set_enter_night_callback(
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function()
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game_api.start_dialogue("dialog_video001")
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end
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)
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function on_darklands_over()
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game_api.set_player_hp(10)
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end
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game_api.set_darklands_callbacks(
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nil,
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function()
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game_api.start_cutscene("darklands_exit001")
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print("Setting to day 1----")
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game_api.setIntValue("day", 1)
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game_api.setIntValue("need_sleep", 1)
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game_api.set_player_hp(10)
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game_api.set_dawn()
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end
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)
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