Switch to Vec3fp and fp variables for character
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@@ -484,9 +484,9 @@ namespace FRG
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data.rotationZ = 0.0f;
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auto playerState = loc.player ? loc.player->stateSnapshot() : nullptr;
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if (!playerState) return;
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data.positionX = playerState->position.x();
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data.positionY = playerState->position.y();//-0.1;
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data.positionZ = playerState->position.z();
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data.positionX = static_cast<float>(playerState->position.x);
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data.positionY = static_cast<float>(playerState->position.y);
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data.positionZ = static_cast<float>(playerState->position.z);
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data.scale = scaleDist(rng);
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GameObjectData data2;
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