Windows, make portable version + NSIS installer

This commit is contained in:
Vladislav Khorev committed 2026-07-20 21:54:43 +03:00
1 parent d39f5ca68b
commit 8a0a8390b2
21 files changed
+186 -55

No files matched your search

+92 -54
View File
@@ -119,15 +119,10 @@ set_target_properties(ShadowOverBishkekDemo PROPERTIES
OUTPUT_NAME "ShadowOverBishkekDemo"
)
# Определения препроцессора:
# PNG_ENABLED – включает код PNG в TextureManager
# SDL_MAIN_HANDLED – отключает переопределение main -> SDL_main
# Определения препроцессора
target_compile_definitions(ShadowOverBishkekDemo PRIVATE
WIN32_LEAN_AND_MEAN
PNG_ENABLED
# SDL_MAIN_HANDLED
# DEBUG_LIGHT
# SHOW_PATH
)
# Линкуем с SDL2main, если он вообще установлен
@@ -158,18 +153,15 @@ endif()
if(STEAMSDK)
message(STATUS "Steamworks SDK integration is ENABLED.")
# Макрос STEAMSDK для условной компиляции в C++ коде (#ifdef STEAMSDK)
target_compile_definitions(ShadowOverBishkekDemo PRIVATE STEAMSDK)
set(STEAM_SDK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/steamworks_sdk_164/sdk")
# Подключение заголовочных файлов Steamworks
target_include_directories(ShadowOverBishkekDemo PRIVATE
"${STEAM_SDK_DIR}/public"
"${STEAM_SDK_DIR}/public/steam"
)
# Определение разрядности сборки (x86 vs x64) для выбора версий lib и dll
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(STEAM_LIB_DIR "${STEAM_SDK_DIR}/redistributable_bin/win64")
set(STEAM_LIB_NAME "steam_api64")
@@ -180,7 +172,6 @@ if(STEAMSDK)
set(STEAM_DLL_NAME "steam_api.dll")
endif()
# Поиск библиотеки линковки (.lib)
find_library(STEAM_LIBRARY
NAMES ${STEAM_LIB_NAME}
PATHS ${STEAM_LIB_DIR}
@@ -194,22 +185,18 @@ if(STEAMSDK)
message(FATAL_ERROR "Steam API library (${STEAM_LIB_NAME}) NOT found in ${STEAM_LIB_DIR}!")
endif()
# Генерация временного файла steam_appid.txt с ID демо-версии (4945840)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt" "4945840")
else()
message(STATUS "Steamworks SDK integration is DISABLED.")
endif()
# ===========================================
# Копирование SDL2d.dll и zlibd.dll рядом с exe
# Копирование DLL и ресурсов для локального запуска в Visual Studio
# ===========================================
if (WIN32)
# SDL2: в Debug - SDL2d.dll, в Release - SDL2.dll
set(SDL2_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2_INSTALL_DIR}/bin/SDL2d.dll,${SDL2_INSTALL_DIR}/bin/SDL2.dll>")
set(SDL2_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/SDL2d.dll,$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/SDL2.dll>")
set(LIBZIP_DLL_SRC "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/bin/zip.dll,${LIBZIP_BASE_DIR}-Release/bin/zip.dll>")
set(ZLIB_DLL_SRC "$<IF:$<CONFIG:Debug>,${ZLIB_INSTALL_DIR}/bin/zd.dll,${ZLIB_INSTALL_DIR}/bin/z.dll>")
@@ -217,47 +204,26 @@ if (WIN32)
set(SDL2TTF_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2TTF_BASE_DIR}-Debug/bin/SDL2_ttfd.dll,${SDL2TTF_BASE_DIR}-Release/bin/SDL2_ttf.dll>")
set(SDL2MIXER_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2MIXER_BASE_DIR}-Debug/bin/SDL2_mixerd.dll,${SDL2MIXER_BASE_DIR}-Release/bin/SDL2_mixer.dll>")
add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
# Копируем SDL2
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${SDL2_DLL_SRC}"
"${SDL2_DLL_DST}"
# Копируем LIBZIP (целевое имя всегда zip.dll)
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${LIBZIP_DLL_SRC}"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/zip.dll"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${ZLIB_DLL_SRC}"
"${ZLIB_DLL_DST}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${SDL2TTF_DLL_SRC}"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_SRC}" "${SDL2_DLL_DST}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${LIBZIP_DLL_SRC}" "$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/zip.dll"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ZLIB_DLL_SRC}" "${ZLIB_DLL_DST}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2TTF_DLL_SRC}" "$<TARGET_FILE_DIR:ShadowOverBishkekDemo>"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/SDL_mixer-release-2.8.0/install-$<CONFIG>/bin/SDL2_mixer$<$<CONFIG:Debug>:d>.dll"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/SDL2_mixer$<$<CONFIG:Debug>:d>.dll"
)
# Если включен Steam, добавляем шаги копирования DLL и appid в этот же POST_BUILD
if(STEAMSDK)
add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying Steam SDK components..."
# Копирование dll к исполняемому файлу
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${STEAM_LIB_DIR}/${STEAM_DLL_NAME}"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/${STEAM_DLL_NAME}"
# Копирование steam_appid.txt к исполняемому файлу
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/steam_appid.txt"
# Дублируем steam_appid.txt в корень сборки (полезно при отладке прямо из MSVC)
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
"${CMAKE_BINARY_DIR}/steam_appid.txt"
@@ -265,27 +231,99 @@ if (WIN32)
endif()
endif()
# ===========================================
# Копирование ресурсов после сборки
# ===========================================
# Какие папки с ресурсами нужно копировать
set(RUNTIME_RESOURCE_DIRS
"resources"
"audio"
)
# Копируем ресурсы и шейдеры в папку exe и в корень build/
# Копирование ресурсов локально
set(RUNTIME_RESOURCE_DIRS "resources" "audio")
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to runtime folders..."
# 1) туда, где лежит exe (build/Debug, build/Release и т.п.)
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/../${resdir}"
"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/${resdir}"
# 2) в корень build, если захочешь запускать из этой папки
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/../${resdir}"
"${CMAKE_BINARY_DIR}/${resdir}"
)
endforeach()
endforeach()
# ===========================================
# ПРАВИЛА ИНСТАЛЛЯЦИИ (Для CPack и создания пакетов)
# ===========================================
# 1. Основной исполняемый файл
install(TARGETS ShadowOverBishkekDemo DESTINATION .)
# 2. Необходимые DLL
if(WIN32)
install(FILES
"${SDL2_INSTALL_DIR}/bin/SDL2.dll"
"${LIBZIP_BASE_DIR}-Release/bin/zip.dll"
"${ZLIB_INSTALL_DIR}/bin/z.dll"
"${SDL2TTF_BASE_DIR}-Release/bin/SDL2_ttf.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/SDL_mixer-release-2.8.0/install-Release/bin/SDL2_mixer.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/concrt140.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/msvcp140.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/msvcp140_1.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/msvcp140_2.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/msvcp140_atomic_wait.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/msvcp140_clr0400.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/msvcp140_codecvt_ids.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/msvcp140d.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/OpenAL32.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/vcamp140.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/vccorlib140.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/vcomp140.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/vcruntime140.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/vcruntime140_1.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/vcruntime140_1_clr0400.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/vcruntime140_threads.dll"
"${CMAKE_CURRENT_SOURCE_DIR}/dist_dlls/wrap_oal.dll"
DESTINATION .
)
if(STEAMSDK)
install(FILES
"${STEAM_LIB_DIR}/${STEAM_DLL_NAME}"
"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
DESTINATION .
)
endif()
endif()
# 3. Директории с ресурсами
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/../${resdir}" DESTINATION .)
endforeach()
# ===========================================
# НАСТРОЙКА CPACK (Создание ZIP Portable и NSIS Installer)
# ===========================================
set(CPACK_PACKAGE_NAME "ShadowOverBishkekDemo")
set(CPACK_PACKAGE_VENDOR "Fish Run Games")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Shadow Over Bishkek Demo Version")
set(CPACK_PACKAGE_VERSION_MAJOR "1")
set(CPACK_PACKAGE_VERSION_MINOR "0")
set(CPACK_PACKAGE_VERSION_PATCH "3")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Fish Run Games/Shadow Over Bishkek Demo")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt")
# Настройки NSIS инсталлятора
set(CPACK_NSIS_DISPLAY_NAME "Shadow Over Bishkek Demo")
set(CPACK_NSIS_PACKAGE_NAME "Shadow Over Bishkek Demo")
set(CPACK_NSIS_HELP_LINK "https://fishrungames.com/contact.html")
set(CPACK_NSIS_URL_INFO_ABOUT "https://shadowoverbishkek.com/")
set(CPACK_NSIS_MODIFY_PATH OFF)
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
# Иконки и ярлыки в меню Пуск и на Рабочем столе
set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/icon.ico")
set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/icon.ico")
set(CPACK_NSIS_CREATE_ICONS_EXTRA
"CreateShortCut '$DESKTOP\\\\Shadow Over Bishkek Demo.lnk' '$INSTDIR\\\\ShadowOverBishkekDemo.exe'"
)
# Форматы генераторов: ZIP (Portable) и NSIS (Установщик)
set(CPACK_GENERATOR "ZIP;NSIS")
include(CPack)