Working on new dialogues
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@@ -4,7 +4,7 @@ teacher_door_opened = false
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player_hold_book = false
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player_hold_knife = false
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player_hold_key = false
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--player_hold_key = false
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teacher_arrived = false
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teacher_told_about_book = false
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@@ -30,14 +30,12 @@ morning_did_open_door_index = 0
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ghost_gone = false
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function dialog_aiperi_give_key()
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if (player_hold_key == false) then
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local player_hold_key = game_api.getIntValue("player_hold_key")
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if (player_hold_key == 0) then
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game_api.pickup_item("teacher_room_key")
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game_api.quest_unlock("aiperi_knife")
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game_api.quest_set_objective_completed("aiperi_knife", "aiperi_knife_keys")
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player_hold_key = true
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print("dialog_aiperi_give_key, player_hold_key set to")
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print(player_hold_key)
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game_api.setIntValue("player_hold_key", 1)
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local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
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@@ -68,12 +66,13 @@ game_api.set_trigger_zone_callbacks("lection_hall_zone001",
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function knife_dialog_zone001_enter_callback()
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print("knife_dialog_zone001_enter_callback--!")
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local day = game_api.getIntValue("day")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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if (day == 0) then
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if (player_hold_knife == false) then
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local lection_is_over = game_api.getIntValue("lection_is_over")
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if lection_is_over == 1 then
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if (player_hold_key) then
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if (player_hold_key==1) then
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game_api.start_dialogue("knife_dialog002")
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else
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game_api.start_dialogue("knife_dialog001")
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@@ -159,14 +158,15 @@ end
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function on_npc_interact(npc_index)
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local player_ghost_aware = game_api.getIntValue("ghost_aware")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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local day = game_api.getIntValue("day")
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print("[Lua] NPC interaction! Index: " .. tostring(npc_index))
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if npc_index == 1 then
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local day = game_api.getIntValue("day")
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if (game_api.is_dawn()) or (day > 0) then
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game_api.start_dialogue("dialog_aiperi_morning001")
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else
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if (player_hold_key) then
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if (player_hold_key==1) then
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game_api.start_dialogue("knife_dialog002")
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else
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game_api.start_dialogue("knife_dialog001")
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@@ -174,6 +174,29 @@ function on_npc_interact(npc_index)
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end
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end
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if npc_index == 0 then
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if (day == 0) then
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if (teacher_told_about_book) then
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game_api.start_dialogue("teacher_dialog006")
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else
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game_api.start_dialogue("teacher_dialog001")
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end
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else
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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local player_has_report_card = game_api.getIntValue("player_has_report_card")
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local report_card_signed = game_api.getIntValue("report_card_signed")
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if (report_card_signed == 1) then
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game_api.start_dialogue("teacher_dialog004")
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elseif (player_has_coursework == 1 and player_has_report_card == 1) then
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game_api.start_dialogue("teacher_dialog005")
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game_api.remove_item("coursework")
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game_api.setIntValue("report_card_signed", 1)
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else
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game_api.start_dialogue("teacher_dialog007")
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end
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end
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--[[
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if (player_ghost_aware == 1) then
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--game_api.setIntValue("player_has_coursework", 1)
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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@@ -181,19 +204,17 @@ function on_npc_interact(npc_index)
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local report_card_signed = game_api.getIntValue("report_card_signed")
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if (report_card_signed == 1) then
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game_api.start_dialogue("teacher_dialog002")
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game_api.start_dialogue("teacher_dialog004")
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elseif (player_has_coursework == 1 and player_has_report_card == 1) then
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game_api.start_dialogue("teacher_dialog005")
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game_api.remove_item("coursework")
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game_api.setIntValue("report_card_signed", 1)
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elseif (player_has_coursework == 1) then
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game_api.start_dialogue("teacher_dialog004")
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else
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game_api.start_dialogue("teacher_dialog003")
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game_api.start_dialogue("teacher_dialog007")
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end
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else
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game_api.start_dialogue("teacher_dialog001")
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end
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end]]
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end
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if npc_index == 2 then
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local report_card_signed = game_api.getIntValue("report_card_signed")
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@@ -238,12 +259,12 @@ function on_library_door_click()
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if (day == 0) then
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if game_api.is_dawn() then
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game_api.start_dialogue("door_dialog001")
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game_api.start_dialogue("door_dialog007")
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elseif game_api.is_night() then
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game_api.start_dialogue("door_night_dialog001")
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else
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if (lection_is_over == 0) then
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game_api.start_dialogue("door_dialog001")
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game_api.start_dialogue("door_dialog003")
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end
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end
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else
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@@ -268,14 +289,15 @@ end
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function on_teachers_door_click()
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print("on_teachers_door_click---")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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local day = game_api.getIntValue("day")
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print("day is")
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print(day)
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if (day == 0) and not game_api.is_dawn() then
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if (player_hold_key) then
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if (player_hold_key==1) then
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if (not teacher_door_opened) then
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teacher_door_opened = true
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game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
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@@ -285,7 +307,7 @@ function on_teachers_door_click()
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game_api.switch_navigation(3)
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end
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else
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game_api.start_dialogue("door_teacher_dialog001")
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game_api.start_dialogue("door_dialog004")
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end
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else
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if (game_api.is_dawn()) then
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@@ -381,17 +403,21 @@ function on_hall_door_click()
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local day = game_api.getIntValue("day")
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if (day == 0) and not game_api.is_dawn() then
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if (not hall_door_opened) then
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hall_door_opened = true
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game_api.switch_navigation(1)
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game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
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game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, function()
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game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
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end)
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game_api.set_npc_enabled(0, true)
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game_api.set_npc_enabled(6, true)
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game_api.npc_rotate_to(6, 180)
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if (day == 0) then
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if (game_api.is_dawn()) then
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game_api.start_dialogue("door_dialog007")
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else
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if (not hall_door_opened) then
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hall_door_opened = true
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game_api.switch_navigation(1)
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game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
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game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, function()
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game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
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end)
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game_api.set_npc_enabled(0, true)
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game_api.set_npc_enabled(6, true)
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game_api.npc_rotate_to(6, 180)
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end
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end
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else
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if (game_api.is_night()) then
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@@ -403,37 +429,41 @@ function on_hall_door_click()
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end
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function on_s1_door_click()
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--if (player_left_darklands) then
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 1) then
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game_api.start_dialogue("door_dialog001")
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end
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if (day == 0) and(game_api.is_dawn()) then
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game_api.start_dialogue("door_dialog007")
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else
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game_api.start_dialogue("door_dialog001")
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 1) then
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game_api.start_dialogue("door_dialog001")
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end
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else
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game_api.start_dialogue("door_dialog006")
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end
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end
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end
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function on_s2_door_click()
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--if (player_left_darklands) then
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 2) then
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game_api.start_dialogue("door_dialog001")
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end
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if (day == 0) and(game_api.is_dawn()) then
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game_api.start_dialogue("door_dialog007")
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else
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game_api.start_dialogue("door_dialog001")
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 2) then
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game_api.start_dialogue("door_dialog001")
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end
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else
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game_api.start_dialogue("door_dialog006")
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end
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end
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end
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function on_n2_door_click()
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print("morning_can_open_door_index")
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print(morning_can_open_door_index)
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print("morning_did_open_door_index")
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print(morning_did_open_door_index)
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 4) then
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game_api.start_dialogue("door_dialog001")
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if (day == 0) and(game_api.is_dawn()) then
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game_api.start_dialogue("door_dialog007")
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else
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 4) then
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game_api.start_dialogue("door_dialog001")
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end
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end
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end
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end
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@@ -1012,6 +1042,8 @@ game_api.set_enter_night_callback(
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game_api.set_chat_callbacks(
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function()
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local player_hold_key = game_api.getIntValue("player_hold_key")
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if (game_api.is_night()) then
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if (game_api.is_dawn()) then
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local morning_player_can_leave = game_api.getIntValue("morning_player_can_leave")
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@@ -1054,9 +1086,7 @@ game_api.set_chat_callbacks(
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print("dialogx step 4")
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if (lection_is_over == 1) then
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print("dialogx step 5")
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print("player_hold_key")
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print(player_hold_key)
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if (player_hold_key == false) then
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if (player_hold_key == 0) then
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print("dialogx step 6")
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game_api.start_dialogue("dialog_chat_aiperi002")
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end
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