Working on new dialogues
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@ -122,7 +122,7 @@
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},
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},
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{
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{
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"name": "Note001",
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"name": "Note001",
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"texturePath": "resources/w/interior/note001_text001.png",
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"texturePath": "resources/w/interior/note001_tex003.png",
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"meshPath": "resources/w/interior/note001_002.txt.bin",
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"meshPath": "resources/w/interior/note001_002.txt.bin",
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"rotationX": 0.0,
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"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationY": 0.0,
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@ -2,7 +2,7 @@
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"npcs": [
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"npcs": [
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{
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{
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"id": "npc_teacher01",
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"id": "npc_teacher01",
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"name": "Aida Dzhenibekovna",
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"name": "Аида Дженибекова",
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"animationIdlePath": "resources/w/new_anims/teacher_stand_idle001_small.anim",
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"animationIdlePath": "resources/w/new_anims/teacher_stand_idle001_small.anim",
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"animationWalkPath": "resources/w/new_anims/teacher_walk001_small.anim",
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"animationWalkPath": "resources/w/new_anims/teacher_walk001_small.anim",
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"meshTextures": {
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"meshTextures": {
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@ -22,7 +22,7 @@
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},
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},
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{
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{
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"id": "npc_02_woman",
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"id": "npc_02_woman",
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"name": "Aiperi",
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"name": "Айпери",
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"animationIdlePath": "resources/w/girlfriend/girlfriend_idle003_small.anim",
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"animationIdlePath": "resources/w/girlfriend/girlfriend_idle003_small.anim",
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"animationWalkPath": "resources/w/girlfriend/girlfriend_walk003_small.anim",
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"animationWalkPath": "resources/w/girlfriend/girlfriend_walk003_small.anim",
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"meshTextures": {
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"meshTextures": {
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@ -43,7 +43,7 @@
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},
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},
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{
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{
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"id": "npc_04_ghost",
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"id": "npc_04_ghost",
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"name": "Ghost",
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"name": "Призрак",
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"animationIdlePath": "resources/w/ghost/ghost_idle004_small.anim",
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"animationIdlePath": "resources/w/ghost/ghost_idle004_small.anim",
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"animationWalkPath": "resources/w/ghost/ghost_idle004_small.anim",
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"animationWalkPath": "resources/w/ghost/ghost_idle004_small.anim",
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"meshTextures": {
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"meshTextures": {
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@ -64,7 +64,7 @@
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},
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},
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{
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{
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"id": "ghost_01x",
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"id": "ghost_01x",
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"name": "Shadow",
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"name": "Тень",
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"meshTextures": {
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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},
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@ -90,7 +90,7 @@
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},
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},
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{
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{
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"id": "ghost_02x",
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"id": "ghost_02x",
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"name": "Shadow",
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"name": "Тень",
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"meshTextures": {
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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},
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@ -116,7 +116,7 @@
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},
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},
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{
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{
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"id": "ghost_03x",
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"id": "ghost_03x",
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"name": "Shadow",
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"name": "Тень",
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"meshTextures": {
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"meshTextures": {
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
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},
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},
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@ -142,7 +142,7 @@
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},
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},
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{
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{
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"id": "npc_02_woman",
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"id": "npc_02_woman",
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"name": "Altynai",
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"name": "Алтынай",
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"animationIdlePath": "resources/w/girl/girl_idle001_small.anim",
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"animationIdlePath": "resources/w/girl/girl_idle001_small.anim",
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"animationWalkPath": "resources/w/girl/girl_walk010_small.anim",
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"animationWalkPath": "resources/w/girl/girl_walk010_small.anim",
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"meshTextures": {
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"meshTextures": {
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@ -600,7 +600,7 @@
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"objectiveComplete": "ghost_lore.ghost_lore_alik",
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"objectiveComplete": "ghost_lore.ghost_lore_alik",
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"objectiveVisible": "ghost_lore.ghost_lore_alik",
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"objectiveVisible": "ghost_lore.ghost_lore_alik",
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"questUnlock": "ghost_coursework",
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"questUnlock": "ghost_coursework",
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"next": "end_1"
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"next": "setflag_1"
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},
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},
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{
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{
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"id": "end_1",
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"id": "end_1",
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4143
resources/dialogue/uni_interior_dialogues_007.json
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4143
resources/dialogue/uni_interior_dialogues_007.json
Normal file
File diff suppressed because it is too large
Load Diff
4143
resources/dialogue/uni_interior_dialogues_008.json
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4143
resources/dialogue/uni_interior_dialogues_008.json
Normal file
File diff suppressed because it is too large
Load Diff
@ -18,9 +18,9 @@
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"autoComplete": true,
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"autoComplete": true,
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"description": "В университете каждую ночь появляется призрак студентки. Она заявляет, что ее зовут Бегимай и что она должна сдать курсовую работу. Я не помню студентки с таким именем, но может быть она с другого курса? Я должен узнать об этом подробнее.",
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"description": "В университете каждую ночь появляется призрак студентки. Она заявляет, что ее зовут Бегимай и что она должна сдать курсовую работу. Я не помню студентки с таким именем, но может быть она с другого курса? Я должен узнать об этом подробнее.",
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"objectives": [
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"objectives": [
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{ "id": "ghost_lore_teacher", "text": "Поговорить с Аидой Джаныбековой", "completed": false },
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{ "id": "ghost_lore_aiperi", "text": "Поговорить с Айпери", "completed": false },
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{ "id": "ghost_lore_aiperi", "text": "Поговорить с Айпери", "completed": false },
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{ "id": "ghost_lore_alik", "text": "Поговорить с Аликом", "completed": false, "visible": false }
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{ "id": "ghost_lore_alik", "text": "Поговорить с Аликом", "completed": false, "visible": false },
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{ "id": "ghost_lore_teacher", "text": "Поговорить с Аидой Джаныбековой", "completed": false }
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]
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]
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},
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},
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{
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{
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@ -4,7 +4,7 @@ teacher_door_opened = false
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player_hold_book = false
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player_hold_book = false
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player_hold_knife = false
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player_hold_knife = false
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player_hold_key = false
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--player_hold_key = false
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teacher_arrived = false
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teacher_arrived = false
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teacher_told_about_book = false
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teacher_told_about_book = false
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@ -30,14 +30,12 @@ morning_did_open_door_index = 0
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ghost_gone = false
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ghost_gone = false
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function dialog_aiperi_give_key()
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function dialog_aiperi_give_key()
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if (player_hold_key == false) then
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local player_hold_key = game_api.getIntValue("player_hold_key")
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if (player_hold_key == 0) then
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game_api.pickup_item("teacher_room_key")
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game_api.pickup_item("teacher_room_key")
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game_api.quest_unlock("aiperi_knife")
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game_api.quest_unlock("aiperi_knife")
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game_api.quest_set_objective_completed("aiperi_knife", "aiperi_knife_keys")
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game_api.quest_set_objective_completed("aiperi_knife", "aiperi_knife_keys")
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player_hold_key = true
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game_api.setIntValue("player_hold_key", 1)
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print("dialog_aiperi_give_key, player_hold_key set to")
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print(player_hold_key)
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local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
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local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
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@ -68,12 +66,13 @@ game_api.set_trigger_zone_callbacks("lection_hall_zone001",
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function knife_dialog_zone001_enter_callback()
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function knife_dialog_zone001_enter_callback()
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print("knife_dialog_zone001_enter_callback--!")
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print("knife_dialog_zone001_enter_callback--!")
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local day = game_api.getIntValue("day")
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local day = game_api.getIntValue("day")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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if (day == 0) then
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if (day == 0) then
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if (player_hold_knife == false) then
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if (player_hold_knife == false) then
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local lection_is_over = game_api.getIntValue("lection_is_over")
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local lection_is_over = game_api.getIntValue("lection_is_over")
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if lection_is_over == 1 then
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if lection_is_over == 1 then
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if (player_hold_key) then
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if (player_hold_key==1) then
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game_api.start_dialogue("knife_dialog002")
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game_api.start_dialogue("knife_dialog002")
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else
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else
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game_api.start_dialogue("knife_dialog001")
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game_api.start_dialogue("knife_dialog001")
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@ -159,14 +158,15 @@ end
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function on_npc_interact(npc_index)
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function on_npc_interact(npc_index)
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local player_ghost_aware = game_api.getIntValue("ghost_aware")
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local player_ghost_aware = game_api.getIntValue("ghost_aware")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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local day = game_api.getIntValue("day")
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print("[Lua] NPC interaction! Index: " .. tostring(npc_index))
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print("[Lua] NPC interaction! Index: " .. tostring(npc_index))
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if npc_index == 1 then
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if npc_index == 1 then
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local day = game_api.getIntValue("day")
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if (game_api.is_dawn()) or (day > 0) then
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if (game_api.is_dawn()) or (day > 0) then
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game_api.start_dialogue("dialog_aiperi_morning001")
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game_api.start_dialogue("dialog_aiperi_morning001")
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else
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else
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if (player_hold_key) then
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if (player_hold_key==1) then
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game_api.start_dialogue("knife_dialog002")
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game_api.start_dialogue("knife_dialog002")
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else
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else
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game_api.start_dialogue("knife_dialog001")
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game_api.start_dialogue("knife_dialog001")
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@ -174,6 +174,29 @@ function on_npc_interact(npc_index)
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end
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end
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end
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end
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if npc_index == 0 then
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if npc_index == 0 then
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if (day == 0) then
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if (teacher_told_about_book) then
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game_api.start_dialogue("teacher_dialog006")
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else
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game_api.start_dialogue("teacher_dialog001")
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end
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else
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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local player_has_report_card = game_api.getIntValue("player_has_report_card")
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local report_card_signed = game_api.getIntValue("report_card_signed")
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if (report_card_signed == 1) then
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game_api.start_dialogue("teacher_dialog004")
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elseif (player_has_coursework == 1 and player_has_report_card == 1) then
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game_api.start_dialogue("teacher_dialog005")
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game_api.remove_item("coursework")
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game_api.setIntValue("report_card_signed", 1)
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else
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game_api.start_dialogue("teacher_dialog007")
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end
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end
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--[[
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if (player_ghost_aware == 1) then
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if (player_ghost_aware == 1) then
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--game_api.setIntValue("player_has_coursework", 1)
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--game_api.setIntValue("player_has_coursework", 1)
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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@ -181,19 +204,17 @@ function on_npc_interact(npc_index)
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local report_card_signed = game_api.getIntValue("report_card_signed")
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local report_card_signed = game_api.getIntValue("report_card_signed")
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if (report_card_signed == 1) then
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if (report_card_signed == 1) then
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game_api.start_dialogue("teacher_dialog002")
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game_api.start_dialogue("teacher_dialog004")
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elseif (player_has_coursework == 1 and player_has_report_card == 1) then
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elseif (player_has_coursework == 1 and player_has_report_card == 1) then
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game_api.start_dialogue("teacher_dialog005")
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game_api.start_dialogue("teacher_dialog005")
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game_api.remove_item("coursework")
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game_api.remove_item("coursework")
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game_api.setIntValue("report_card_signed", 1)
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game_api.setIntValue("report_card_signed", 1)
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elseif (player_has_coursework == 1) then
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game_api.start_dialogue("teacher_dialog004")
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else
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else
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game_api.start_dialogue("teacher_dialog003")
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game_api.start_dialogue("teacher_dialog007")
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end
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end
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else
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else
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game_api.start_dialogue("teacher_dialog001")
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game_api.start_dialogue("teacher_dialog001")
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end
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end]]
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end
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end
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if npc_index == 2 then
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if npc_index == 2 then
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local report_card_signed = game_api.getIntValue("report_card_signed")
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local report_card_signed = game_api.getIntValue("report_card_signed")
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@ -238,12 +259,12 @@ function on_library_door_click()
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if (day == 0) then
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if (day == 0) then
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if game_api.is_dawn() then
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if game_api.is_dawn() then
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game_api.start_dialogue("door_dialog001")
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game_api.start_dialogue("door_dialog007")
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elseif game_api.is_night() then
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elseif game_api.is_night() then
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game_api.start_dialogue("door_night_dialog001")
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game_api.start_dialogue("door_night_dialog001")
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else
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else
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if (lection_is_over == 0) then
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if (lection_is_over == 0) then
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game_api.start_dialogue("door_dialog001")
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game_api.start_dialogue("door_dialog003")
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end
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end
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end
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end
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else
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else
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@ -268,14 +289,15 @@ end
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function on_teachers_door_click()
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function on_teachers_door_click()
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print("on_teachers_door_click---")
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print("on_teachers_door_click---")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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local day = game_api.getIntValue("day")
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local day = game_api.getIntValue("day")
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print("day is")
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print("day is")
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print(day)
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print(day)
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if (day == 0) and not game_api.is_dawn() then
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if (day == 0) and not game_api.is_dawn() then
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if (player_hold_key) then
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if (player_hold_key==1) then
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if (not teacher_door_opened) then
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if (not teacher_door_opened) then
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teacher_door_opened = true
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teacher_door_opened = true
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game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
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game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
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@ -285,7 +307,7 @@ function on_teachers_door_click()
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game_api.switch_navigation(3)
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game_api.switch_navigation(3)
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end
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end
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else
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else
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game_api.start_dialogue("door_teacher_dialog001")
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game_api.start_dialogue("door_dialog004")
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end
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end
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else
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else
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if (game_api.is_dawn()) then
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if (game_api.is_dawn()) then
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@ -381,17 +403,21 @@ function on_hall_door_click()
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local day = game_api.getIntValue("day")
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local day = game_api.getIntValue("day")
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if (day == 0) and not game_api.is_dawn() then
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if (day == 0) then
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if (not hall_door_opened) then
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if (game_api.is_dawn()) then
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hall_door_opened = true
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game_api.start_dialogue("door_dialog007")
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game_api.switch_navigation(1)
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else
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game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
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if (not hall_door_opened) then
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game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, function()
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hall_door_opened = true
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game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
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game_api.switch_navigation(1)
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end)
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game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
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game_api.set_npc_enabled(0, true)
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game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, function()
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game_api.set_npc_enabled(6, true)
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game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
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game_api.npc_rotate_to(6, 180)
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end)
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game_api.set_npc_enabled(0, true)
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|
game_api.set_npc_enabled(6, true)
|
||||||
|
game_api.npc_rotate_to(6, 180)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if (game_api.is_night()) then
|
if (game_api.is_night()) then
|
||||||
@ -403,37 +429,41 @@ function on_hall_door_click()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function on_s1_door_click()
|
function on_s1_door_click()
|
||||||
--if (player_left_darklands) then
|
if (day == 0) and(game_api.is_dawn()) then
|
||||||
if (game_api.is_night()) then
|
game_api.start_dialogue("door_dialog007")
|
||||||
if not (morning_did_open_door_index == 1) then
|
|
||||||
game_api.start_dialogue("door_dialog001")
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("door_dialog001")
|
if (game_api.is_night()) then
|
||||||
|
if not (morning_did_open_door_index == 1) then
|
||||||
|
game_api.start_dialogue("door_dialog001")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
game_api.start_dialogue("door_dialog006")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function on_s2_door_click()
|
function on_s2_door_click()
|
||||||
--if (player_left_darklands) then
|
if (day == 0) and(game_api.is_dawn()) then
|
||||||
|
game_api.start_dialogue("door_dialog007")
|
||||||
if (game_api.is_night()) then
|
|
||||||
if not (morning_did_open_door_index == 2) then
|
|
||||||
game_api.start_dialogue("door_dialog001")
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("door_dialog001")
|
if (game_api.is_night()) then
|
||||||
|
if not (morning_did_open_door_index == 2) then
|
||||||
|
game_api.start_dialogue("door_dialog001")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
game_api.start_dialogue("door_dialog006")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function on_n2_door_click()
|
function on_n2_door_click()
|
||||||
print("morning_can_open_door_index")
|
if (day == 0) and(game_api.is_dawn()) then
|
||||||
print(morning_can_open_door_index)
|
game_api.start_dialogue("door_dialog007")
|
||||||
print("morning_did_open_door_index")
|
else
|
||||||
print(morning_did_open_door_index)
|
if (game_api.is_night()) then
|
||||||
|
if not (morning_did_open_door_index == 4) then
|
||||||
if (game_api.is_night()) then
|
game_api.start_dialogue("door_dialog001")
|
||||||
if not (morning_did_open_door_index == 4) then
|
end
|
||||||
game_api.start_dialogue("door_dialog001")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -1012,6 +1042,8 @@ game_api.set_enter_night_callback(
|
|||||||
|
|
||||||
game_api.set_chat_callbacks(
|
game_api.set_chat_callbacks(
|
||||||
function()
|
function()
|
||||||
|
local player_hold_key = game_api.getIntValue("player_hold_key")
|
||||||
|
|
||||||
if (game_api.is_night()) then
|
if (game_api.is_night()) then
|
||||||
if (game_api.is_dawn()) then
|
if (game_api.is_dawn()) then
|
||||||
local morning_player_can_leave = game_api.getIntValue("morning_player_can_leave")
|
local morning_player_can_leave = game_api.getIntValue("morning_player_can_leave")
|
||||||
@ -1054,9 +1086,7 @@ game_api.set_chat_callbacks(
|
|||||||
print("dialogx step 4")
|
print("dialogx step 4")
|
||||||
if (lection_is_over == 1) then
|
if (lection_is_over == 1) then
|
||||||
print("dialogx step 5")
|
print("dialogx step 5")
|
||||||
print("player_hold_key")
|
if (player_hold_key == 0) then
|
||||||
print(player_hold_key)
|
|
||||||
if (player_hold_key == false) then
|
|
||||||
print("dialogx step 6")
|
print("dialogx step 6")
|
||||||
game_api.start_dialogue("dialog_chat_aiperi002")
|
game_api.start_dialogue("dialog_chat_aiperi002")
|
||||||
end
|
end
|
||||||
|
|||||||
BIN
resources/w/interior/note001_tex003.png
(Stored with Git LFS)
Normal file
BIN
resources/w/interior/note001_tex003.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/w/interior/note001_text001.png
(Stored with Git LFS)
BIN
resources/w/interior/note001_text001.png
(Stored with Git LFS)
Binary file not shown.
@ -15,6 +15,7 @@
|
|||||||
#include <android/log.h>
|
#include <android/log.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef EMSCRIPTEN
|
||||||
#include <emscripten.h>
|
#include <emscripten.h>
|
||||||
#endif
|
#endif
|
||||||
@ -357,10 +358,11 @@ namespace ZL
|
|||||||
|
|
||||||
gameState.globalFloats["player_hp"] = 200;
|
gameState.globalFloats["player_hp"] = 200;
|
||||||
|
|
||||||
|
|
||||||
LocationSetup uniInteriorParams;
|
LocationSetup uniInteriorParams;
|
||||||
uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_interior_x.json";
|
uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_interior_x.json";
|
||||||
uniInteriorParams.npcsJsonPath = "resources/config2/npcs_uni_interior.json";
|
uniInteriorParams.npcsJsonPath = "resources/config2/npcs_uni_interior.json";
|
||||||
uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_006.json";
|
uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues_008.json";
|
||||||
|
|
||||||
uniInteriorParams.navigationJsonPaths = {
|
uniInteriorParams.navigationJsonPaths = {
|
||||||
"resources/navigation/uni_interior4_unlocked_n2.txt", //0
|
"resources/navigation/uni_interior4_unlocked_n2.txt", //0
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user