corrected collision of tree
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cebbb8bb5d
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8b0a18a6cf
5 files changed
+1204
-88
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@@ -38,6 +38,52 @@ namespace {
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return polygon;
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}
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float distancePointToSegment2D(const Eigen::Vector2f& p,
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const Eigen::Vector2f& a,
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const Eigen::Vector2f& b)
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{
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const Eigen::Vector2f ab = b - a;
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const float abLenSq = ab.squaredNorm();
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if (abLenSq <= 1e-8f) {
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return (p - a).norm();
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}
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float t = (p - a).dot(ab) / abLenSq;
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t = (std::max)(0.0f, (std::min)(1.0f, t));
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const Eigen::Vector2f proj = a + t * ab;
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return (p - proj).norm();
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}
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Eigen::Vector2f closestPointOnSegment2D(const Eigen::Vector2f& p,
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const Eigen::Vector2f& a,
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const Eigen::Vector2f& b)
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{
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const Eigen::Vector2f ab = b - a;
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const float abLenSq = ab.squaredNorm();
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if (abLenSq <= 1e-8f) {
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return a;
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}
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float t = (p - a).dot(ab) / abLenSq;
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t = (std::max)(0.0f, (std::min)(1.0f, t));
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return a + t * ab;
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}
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float distancePointToPolygonEdges(const Eigen::Vector2f& p,
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const std::vector<Eigen::Vector2f>& polygon)
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{
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if (polygon.size() < 2) {
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return (std::numeric_limits<float>::max)();
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}
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float best = (std::numeric_limits<float>::max)();
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for (size_t i = 0; i < polygon.size(); ++i) {
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const Eigen::Vector2f& a = polygon[i];
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const Eigen::Vector2f& b = polygon[(i + 1) % polygon.size()];
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best = (std::min)(best, distancePointToSegment2D(p, a, b));
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}
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return best;
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}
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}
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void PathFinder::build(const std::vector<ObstacleMesh>& obstacleMeshes,
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@@ -369,7 +415,9 @@ void PathFinder::loadConfig(const std::string& configPath, const std::string& zi
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agentRadius = 0.45f;
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floorY = 0.0f;
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objectPadding = 0.25f;
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boundaryPadding = 0.0f;
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areas.clear();
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obstaclePolygons.clear();
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try {
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std::string content;
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@@ -390,6 +438,7 @@ void PathFinder::loadConfig(const std::string& configPath, const std::string& zi
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agentRadius = root.value("agentRadius", agentRadius);
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floorY = root.value("floorY", floorY);
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objectPadding = root.value("objectPadding", objectPadding);
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boundaryPadding = root.value("boundaryPadding", boundaryPadding);
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if (!root.contains("areas") || !root["areas"].is_array()) {
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std::cerr << "[nav] Navigation config has no 'areas' array: " << configPath << "\n";
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@@ -413,6 +462,18 @@ void PathFinder::loadConfig(const std::string& configPath, const std::string& zi
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areas.push_back(area);
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}
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if (root.contains("obstacles") && root["obstacles"].is_array()) {
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for (const auto& item : root["obstacles"]) {
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ObstaclePolygon obstacle;
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obstacle.name = item.value("name", "");
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obstacle.polygon = readPolygon(item);
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if (obstacle.polygon.size() < 3) {
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continue;
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}
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obstaclePolygons.push_back(std::move(obstacle));
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}
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}
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} catch (const std::exception& e) {
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std::cerr << "[nav] Failed to load config '" << configPath << "': " << e.what() << "\n";
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}
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@@ -420,6 +481,7 @@ void PathFinder::loadConfig(const std::string& configPath, const std::string& zi
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cellSize = (std::max)(cellSize, 0.1f);
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agentRadius = (std::max)(agentRadius, 0.0f);
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objectPadding = (std::max)(objectPadding, 0.0f);
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boundaryPadding = (std::max)(boundaryPadding, 0.0f);
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}
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void PathFinder::resetGridBounds()
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@@ -458,6 +520,12 @@ void PathFinder::resetGridBounds()
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}
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}
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for (const ObstaclePolygon& obstacle : obstaclePolygons) {
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for (const Eigen::Vector2f& point : obstacle.polygon) {
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includePoint(point.x(), point.y());
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}
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}
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const float padding = cellSize * 2.0f + agentRadius + objectPadding;
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minX -= padding;
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minZ -= padding;
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@@ -473,20 +541,75 @@ void PathFinder::rebuildWalkableGrid()
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walkable.assign(static_cast<size_t>(gridWidth * gridDepth), 0);
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markAvailableAreasWalkable();
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markObstacleMeshesBlocked();
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markObstaclePolygonsBlocked();
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}
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void PathFinder::markAvailableAreasWalkable()
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{
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const auto insideAvailableArea = [this](const Eigen::Vector2f& point) {
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for (const NavigationArea& area : areas) {
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if (!area.available) {
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continue;
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}
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if (pointInPolygon(point.x(), point.y(), area.polygon)) {
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return true;
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}
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}
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return false;
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};
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const auto externalBoundaryDistance = [this, &insideAvailableArea](const Eigen::Vector2f& point) {
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if (boundaryPadding <= 0.0f) {
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return (std::numeric_limits<float>::max)();
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}
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const float sampleOffset = (std::max)(cellSize * 0.25f, 0.05f);
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float best = (std::numeric_limits<float>::max)();
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for (const NavigationArea& area : areas) {
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if (!area.available || area.polygon.size() < 2) {
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continue;
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}
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for (size_t i = 0; i < area.polygon.size(); ++i) {
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const Eigen::Vector2f& a = area.polygon[i];
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const Eigen::Vector2f& b = area.polygon[(i + 1) % area.polygon.size()];
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const Eigen::Vector2f edge = b - a;
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if (edge.squaredNorm() <= 1e-8f) {
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continue;
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}
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const Eigen::Vector2f closest = closestPointOnSegment2D(point, a, b);
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Eigen::Vector2f normal(-edge.y(), edge.x());
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normal.normalize();
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const bool sideAInside = insideAvailableArea(closest + normal * sampleOffset);
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const bool sideBInside = insideAvailableArea(closest - normal * sampleOffset);
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if (sideAInside && sideBInside) {
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continue;
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}
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best = (std::min)(best, distancePointToSegment2D(point, a, b));
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}
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}
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return best;
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};
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for (int z = 0; z < gridDepth; ++z) {
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for (int x = 0; x < gridWidth; ++x) {
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const Cell cell{ x, z };
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const Eigen::Vector3f center = cellCenter(cell);
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const Eigen::Vector2f point(center.x(), center.z());
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for (const NavigationArea& area : areas) {
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if (!area.available) {
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continue;
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}
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if (pointInPolygon(center.x(), center.z(), area.polygon)) {
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if (boundaryPadding > 0.0f && externalBoundaryDistance(point) < boundaryPadding) {
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continue;
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}
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walkable[static_cast<size_t>(indexOf(cell))] = 1;
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break;
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}
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@@ -495,8 +618,51 @@ void PathFinder::markAvailableAreasWalkable()
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}
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}
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void PathFinder::markObstaclePolygonsBlocked()
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{
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if (obstaclePolygons.empty()) {
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return;
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}
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const float padding = agentRadius + objectPadding;
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for (int z = 0; z < gridDepth; ++z) {
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for (int x = 0; x < gridWidth; ++x) {
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const Cell cell{ x, z };
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const int idx = indexOf(cell);
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if (idx < 0 || idx >= static_cast<int>(walkable.size())) {
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continue;
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}
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if (!walkable[static_cast<size_t>(idx)]) {
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continue;
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}
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const Eigen::Vector3f center3 = cellCenter(cell);
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const Eigen::Vector2f center(center3.x(), center3.z());
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for (const ObstaclePolygon& obstacle : obstaclePolygons) {
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if (pointInPolygon(center.x(), center.y(), obstacle.polygon)) {
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walkable[static_cast<size_t>(idx)] = 0;
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break;
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}
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if (padding > 0.0f &&
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distancePointToPolygonEdges(center, obstacle.polygon) <= padding) {
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walkable[static_cast<size_t>(idx)] = 0;
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break;
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}
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}
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}
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}
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}
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void PathFinder::markObstacleMeshesBlocked()
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{
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if (!obstaclePolygons.empty()) {
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// Prefer JSON-defined obstacle polygons over mesh-derived blockers.
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// Mesh blockers tend to over-block (e.g. tree crowns) and are harder to author/tune.
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return;
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}
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const float padding = agentRadius + objectPadding;
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for (const ObstacleMesh& obstacle : obstacles) {
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@@ -14,6 +14,11 @@ public:
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Eigen::Vector3f offset = Eigen::Vector3f::Zero();
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};
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struct ObstaclePolygon {
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std::string name;
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std::vector<Eigen::Vector2f> polygon;
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};
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struct DynamicObstacle {
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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float radius = 0.0f;
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@@ -53,6 +58,7 @@ private:
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float agentRadius = 0.45f;
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float floorY = 0.0f;
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float objectPadding = 0.25f;
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float boundaryPadding = 0.0f;
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float minX = 0.0f;
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float minZ = 0.0f;
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@@ -63,6 +69,7 @@ private:
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std::string loadedConfigPath;
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std::string loadedZipPath;
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std::vector<ObstacleMesh> obstacles;
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std::vector<ObstaclePolygon> obstaclePolygons;
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std::vector<unsigned char> walkable;
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std::vector<NavigationArea> areas;
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@@ -71,6 +78,7 @@ private:
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void rebuildWalkableGrid();
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void markAvailableAreasWalkable();
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void markObstacleMeshesBlocked();
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void markObstaclePolygonsBlocked();
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bool worldToCell(const Eigen::Vector3f& point, Cell& out) const;
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Eigen::Vector3f cellCenter(const Cell& cell) const;
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