merge
This commit is contained in:
commit
8beaa76720
18 files changed
+97
-66
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@@ -1,14 +1,15 @@
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--- a/include/sol/optional_implementation.hpp
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--- a/include/sol/optional_implementation.hpp
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+++ b/include/sol/optional_implementation.hpp
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+++ b/include/sol/optional_implementation.hpp
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@@ -2189,7 +2189,10 @@
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@@ -2191,8 +2191,10 @@ namespace sol {
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template <class... Args>
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T& emplace(Args&&... args) noexcept {
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static_assert(std::is_constructible<T, Args&&...>::value, "T must be constructible with Args");
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static_assert(std::is_constructible<T, Args&&...>::value, "T must be constructible with Args");
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*this = nullopt;
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*this = nullopt;
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- this->construct(std::forward<Args>(args)...);
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- this->construct(std::forward<Args>(args)...);
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- return value();
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+ // Reference specialization stores a pointer; set it directly.
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+ // Reference specialization stores a pointer; set it directly.
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+ // construct() only exists in the non-reference specialization.
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+ // construct() only exists in the non-reference specialization.
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+ m_value = std::addressof(std::forward<Args>(args)...);
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+ m_value = std::addressof(std::forward<Args>(args)...);
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+ return *m_value;
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+ return *m_value;
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}
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}
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/// Swaps this optional with the other.
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@@ -172,6 +172,16 @@ target_include_directories(ShadowOverBishkekDemo PRIVATE
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)
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)
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# Сборка libzip через add_subdirectory (Emscripten соберет её из исходников)
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# Сборка libzip через add_subdirectory (Emscripten соберет её из исходников)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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set(BUILD_DOC OFF CACHE BOOL "" FORCE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_OSSFUZZ OFF CACHE BOOL "" FORCE)
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set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
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set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_BZIP2 OFF CACHE BOOL "" FORCE)
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set(ENABLE_LZMA OFF CACHE BOOL "" FORCE)
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set(ENABLE_MBEDTLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
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set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
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set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
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set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
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set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
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@@ -1,4 +1,4 @@
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#include "BoneAnimatedModelNew.h"
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#include "BoneAnimatedModelNew.h"
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#include <regex>
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#include <regex>
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#include <string>
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#include <string>
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#include <fstream>
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#include <fstream>
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@@ -8,7 +8,7 @@
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|
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namespace FRG
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namespace FRG
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{
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{
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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using std::min;
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using std::min;
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using std::max;
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using std::max;
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#endif
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#endif
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+4
-4
@@ -1,4 +1,4 @@
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#include "Environment.h"
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#include "Environment.h"
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#include "utils/Utils.h"
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#include "utils/Utils.h"
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|
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@@ -9,7 +9,7 @@
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#include <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#endif
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#include <emscripten/html5.h>
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#include <emscripten/html5.h>
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#endif
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#endif
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@@ -26,7 +26,7 @@ bool Environment::enableLogging = true;
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SDL_Window* Environment::window = nullptr;
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SDL_Window* Environment::window = nullptr;
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|
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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bool Environment::isFullscreen = false;
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bool Environment::isFullscreen = false;
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#else
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#else
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bool Environment::isFullscreen = true;
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bool Environment::isFullscreen = true;
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@@ -71,7 +71,7 @@ void Environment::computeProjectionDimensions()
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}
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}
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|
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void Environment::setFullscreen(bool enable) {
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void Environment::setFullscreen(bool enable) {
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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if (enable) {
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if (enable) {
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EmscriptenFullscreenStrategy strategy{};
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EmscriptenFullscreenStrategy strategy{};
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strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
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strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
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+2
-2
@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#ifdef __linux__
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#ifdef __linux__
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#endif
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#endif
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@@ -10,7 +10,7 @@
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namespace FRG {
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namespace FRG {
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|
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|
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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using std::min;
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using std::min;
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using std::max;
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using std::max;
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#endif
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#endif
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+8
-8
@@ -1,4 +1,4 @@
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#include "Game.h"
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#include "Game.h"
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#include "AnimatedModel.h"
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#include "AnimatedModel.h"
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#include "Localization.h"
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#include "Localization.h"
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#include "utils/Utils.h"
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#include "utils/Utils.h"
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@@ -18,7 +18,7 @@
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#endif
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#endif
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|
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|
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten.h>
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#endif
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#endif
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@@ -35,7 +35,7 @@ namespace FRG
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static const float zoomMax = 20.0f;
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static const float zoomMax = 20.0f;
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#ifdef EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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const char* CONST_ZIP_FILE = "resources.zip";
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const char* CONST_ZIP_FILE = "resources.zip";
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const char* CONST_MUSIC_ZIP_FILE = "music.zip";
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const char* CONST_MUSIC_ZIP_FILE = "music.zip";
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#else
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#else
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@@ -47,7 +47,7 @@ namespace FRG
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float y = 0;
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float y = 0;
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float z = 0;
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float z = 0;
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|
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#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
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Game* Game::s_instance = nullptr;
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Game* Game::s_instance = nullptr;
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|
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// Коллбэк успешной загрузки resources.zip
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// Коллбэк успешной загрузки resources.zip
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@@ -104,7 +104,7 @@ namespace FRG
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renderer.InitOpenGL();
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renderer.InitOpenGL();
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//logger() << "Android test step 1 " << std::endl;
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//logger() << "Android test step 1 " << std::endl;
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|
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#if defined(EMSCRIPTEN) || defined(__ANDROID__)
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#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
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// These shaders and loading.png are preloaded separately (not from zip),
|
// These shaders and loading.png are preloaded separately (not from zip),
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||||||
// so they are available immediately without waiting for resources.zip.
|
// so they are available immediately without waiting for resources.zip.
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//logger() << "Android test step 1 " << std::endl;
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//logger() << "Android test step 1 " << std::endl;
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@@ -144,7 +144,7 @@ namespace FRG
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|||||||
loadingMesh.data = CreateRect2D({ 0.0f, 0.0f }, { minDimension * 0.5f, minDimension * 0.5f }, 3);
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loadingMesh.data = CreateRect2D({ 0.0f, 0.0f }, { minDimension * 0.5f, minDimension * 0.5f }, 3);
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loadingMesh.RefreshVBO();
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loadingMesh.RefreshVBO();
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|
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#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
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s_instance = this;
|
s_instance = this;
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||||||
|
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std::string resPath = FRG::getPersistentResourcePath("resources.zip");
|
std::string resPath = FRG::getPersistentResourcePath("resources.zip");
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@@ -163,7 +163,7 @@ namespace FRG
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|||||||
|
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// Скачиваем сразу в постоянный путь /offline/resources.zip
|
// Скачиваем сразу в постоянный путь /offline/resources.zip
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emscripten_async_wget2(
|
emscripten_async_wget2(
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"resources.zip", // URL на сервере
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"resources.zip?v=2", // Cache-bust stale browser responses after resource updates
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resPath.c_str(), // Назначение в VFS Emscripten
|
resPath.c_str(), // Назначение в VFS Emscripten
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||||||
"GET",
|
"GET",
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||||||
nullptr,
|
nullptr,
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||||||
@@ -218,7 +218,7 @@ namespace FRG
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loadSteps.push([this]() {
|
loadSteps.push([this]() {
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||||||
|
|
||||||
|
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#if defined(EMSCRIPTEN) || defined(__ANDROID__)
|
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
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renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/env_sky.vertex", "resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
|
renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/env_sky.vertex", "resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
|
||||||
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "resources/shaders/defaultAtmosphere.vertex", "resources/shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
|
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "resources/shaders/defaultAtmosphere.vertex", "resources/shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetBake", "resources/shaders/planet_bake.vertex", "resources/shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
|
renderer.shaderManager.AddShaderFromFiles("planetBake", "resources/shaders/planet_bake.vertex", "resources/shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
|
||||||
|
|||||||
+3
-3
@@ -1,4 +1,4 @@
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|||||||
#pragma once
|
#pragma once
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||||||
#include "Character.h"
|
#include "Character.h"
|
||||||
#include "render/Renderer.h"
|
#include "render/Renderer.h"
|
||||||
#include "Environment.h"
|
#include "Environment.h"
|
||||||
@@ -87,7 +87,7 @@ namespace FRG {
|
|||||||
|
|
||||||
void activateSlowMoEffect();
|
void activateSlowMoEffect();
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
static Game* s_instance;
|
static Game* s_instance;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -191,7 +191,7 @@ namespace FRG {
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|||||||
void endPinch();
|
void endPinch();
|
||||||
int countNonUiPointers() const;
|
int countNonUiPointers() const;
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
static void onResourcesZipLoaded(unsigned handle, void* userData, const char* filename);
|
static void onResourcesZipLoaded(unsigned handle, void* userData, const char* filename);
|
||||||
static void onResourcesZipError(unsigned handle, void* userData, int httpStatus);
|
static void onResourcesZipError(unsigned handle, void* userData, int httpStatus);
|
||||||
static void onResourcesZipProgress(unsigned handle, void* userData, int percentComplete);
|
static void onResourcesZipProgress(unsigned handle, void* userData, int percentComplete);
|
||||||
|
|||||||
+4
-4
@@ -1,4 +1,4 @@
|
|||||||
#include "MenuManager.h"
|
#include "MenuManager.h"
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Localization.h"
|
#include "Localization.h"
|
||||||
#include "items/ItemRegistry.h"
|
#include "items/ItemRegistry.h"
|
||||||
@@ -535,7 +535,7 @@ namespace FRG {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(EMSCRIPTEN) && !defined(__ANDROID__)
|
#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__)
|
||||||
uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
|
uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
|
||||||
audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||||
Environment::exitGameLoop = true;
|
Environment::exitGameLoop = true;
|
||||||
@@ -586,7 +586,7 @@ namespace FRG {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
|
uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
|
||||||
audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
audioPlayer_.playSoundAsync("resources/audio/751089__smallconfusion__mechanical-plastic-click-11.ogg");
|
||||||
Environment::exitGameLoop = true;
|
Environment::exitGameLoop = true;
|
||||||
@@ -2401,7 +2401,7 @@ namespace FRG {
|
|||||||
if (root.contains("soundEnabled"))
|
if (root.contains("soundEnabled"))
|
||||||
audioPlayer_.setSoundEnabled(root["soundEnabled"].get<bool>());
|
audioPlayer_.setSoundEnabled(root["soundEnabled"].get<bool>());
|
||||||
if (root.contains("fullscreen")) {
|
if (root.contains("fullscreen")) {
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
Environment::setFullscreen(root["fullscreen"].get<bool>());
|
Environment::setFullscreen(root["fullscreen"].get<bool>());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "InteractiveObject.h"
|
#include "InteractiveObject.h"
|
||||||
#include "render/Renderer.h"
|
#include "render/Renderer.h"
|
||||||
#include "render/TextureManager.h"
|
#include "render/TextureManager.h"
|
||||||
#include "../TextModel.h"
|
#include "../TextModel.h"
|
||||||
@@ -10,7 +10,7 @@
|
|||||||
namespace FRG {
|
namespace FRG {
|
||||||
extern const std::string textureUniformName;
|
extern const std::string textureUniformName;
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
using std::min;
|
using std::min;
|
||||||
using std::max;
|
using std::max;
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+6
-6
@@ -1,4 +1,4 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Environment.h"
|
#include "Environment.h"
|
||||||
#include "utils/Utils.h"
|
#include "utils/Utils.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
#include <android/log.h>
|
#include <android/log.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
#include <emscripten.h>
|
#include <emscripten.h>
|
||||||
#include <emscripten/html5.h>
|
#include <emscripten/html5.h>
|
||||||
#endif
|
#endif
|
||||||
@@ -50,7 +50,7 @@ void readSettings()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(EMSCRIPTEN)
|
#if defined(__EMSCRIPTEN__)
|
||||||
static SDL_GLContext glContext_x;
|
static SDL_GLContext glContext_x;
|
||||||
static bool g_isFsLoaded = false; // Флаг готовности
|
static bool g_isFsLoaded = false; // Флаг готовности
|
||||||
|
|
||||||
@@ -109,7 +109,7 @@ static void applyResize(int logicalW, int logicalH) {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
void MainLoop() {
|
void MainLoop() {
|
||||||
#if defined(EMSCRIPTEN)
|
#if defined(__EMSCRIPTEN__)
|
||||||
// Крутим цикл вхолостую, пока JS читает IndexedDB
|
// Крутим цикл вхолостую, пока JS читает IndexedDB
|
||||||
if (!g_isFsLoaded) return;
|
if (!g_isFsLoaded) return;
|
||||||
|
|
||||||
@@ -128,7 +128,7 @@ void MainLoop() {
|
|||||||
g_game->update();
|
g_game->update();
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
|
|
||||||
|
|
||||||
EM_BOOL onWebGLContextLost(int /*eventType*/, const void* /*reserved*/, void* /*userData*/) {
|
EM_BOOL onWebGLContextLost(int /*eventType*/, const void* /*reserved*/, void* /*userData*/) {
|
||||||
@@ -482,7 +482,7 @@ int main(int argc, char* argv[]) {
|
|||||||
SDL_DestroyWindow(FRG::Environment::window);
|
SDL_DestroyWindow(FRG::Environment::window);
|
||||||
}
|
}
|
||||||
//FRG::logger() << "Quitting step 8: " << std::endl;
|
//FRG::logger() << "Quitting step 8: " << std::endl;
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
// In Emscripten, SDL must stay alive across context loss/restore cycles
|
// In Emscripten, SDL must stay alive across context loss/restore cycles
|
||||||
// so the window remains valid when the game object is re-created.
|
// so the window remains valid when the game object is re-created.
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
//#define GL_GLEXT_PROTOTYPES 1
|
//#define GL_GLEXT_PROTOTYPES 1
|
||||||
//#define EGL_EGLEXT_PROTOTYPES 1
|
//#define EGL_EGLEXT_PROTOTYPES 1
|
||||||
//#include <SDL2/SDL_opengl.h>
|
//#include <SDL2/SDL_opengl.h>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "render/Renderer.h"
|
#include "render/Renderer.h"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
namespace FRG {
|
namespace FRG {
|
||||||
@@ -116,7 +116,7 @@ namespace FRG {
|
|||||||
|
|
||||||
VAOHolder::VAOHolder()
|
VAOHolder::VAOHolder()
|
||||||
{
|
{
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
#ifndef ANDROID
|
#ifndef ANDROID
|
||||||
glGenVertexArrays(1, &vao);
|
glGenVertexArrays(1, &vao);
|
||||||
#endif
|
#endif
|
||||||
@@ -125,7 +125,7 @@ namespace FRG {
|
|||||||
|
|
||||||
VAOHolder::~VAOHolder()
|
VAOHolder::~VAOHolder()
|
||||||
{
|
{
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
#ifndef ANDROID
|
#ifndef ANDROID
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
glDeleteVertexArrays(1, &vao);
|
glDeleteVertexArrays(1, &vao);
|
||||||
@@ -382,7 +382,7 @@ namespace FRG {
|
|||||||
{
|
{
|
||||||
//Check if main thread, check if data is not empty...
|
//Check if main thread, check if data is not empty...
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
#ifndef __ANDROID__
|
#ifndef __ANDROID__
|
||||||
if (!vao)
|
if (!vao)
|
||||||
{
|
{
|
||||||
@@ -528,7 +528,7 @@ namespace FRG {
|
|||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
#ifndef __ANDROID__
|
#ifndef __ANDROID__
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
#endif
|
#endif
|
||||||
@@ -988,7 +988,7 @@ namespace FRG {
|
|||||||
|
|
||||||
void Renderer::BindVertexRenderStructAttribs(const VertexRenderStruct& VertexRenderStruct)
|
void Renderer::BindVertexRenderStructAttribs(const VertexRenderStruct& VertexRenderStruct)
|
||||||
{
|
{
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
#ifndef __ANDROID__
|
#ifndef __ANDROID__
|
||||||
if (VertexRenderStruct.vao) {
|
if (VertexRenderStruct.vao) {
|
||||||
glBindVertexArray(VertexRenderStruct.vao->getBuffer());
|
glBindVertexArray(VertexRenderStruct.vao->getBuffer());
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "ShadowMap.h"
|
#include "ShadowMap.h"
|
||||||
#include "Environment.h"
|
#include "Environment.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
@@ -56,7 +56,7 @@ namespace FRG {
|
|||||||
{
|
{
|
||||||
glGenFramebuffers(1, &fbo);
|
glGenFramebuffers(1, &fbo);
|
||||||
|
|
||||||
#if defined(EMSCRIPTEN) || defined(__ANDROID__)
|
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
|
||||||
glGenTextures(1, &depthTexture);
|
glGenTextures(1, &depthTexture);
|
||||||
glBindTexture(GL_TEXTURE_2D, depthTexture);
|
glBindTexture(GL_TEXTURE_2D, depthTexture);
|
||||||
|
|
||||||
@@ -87,7 +87,7 @@ namespace FRG {
|
|||||||
GL_TEXTURE_2D, depthTexture, 0);
|
GL_TEXTURE_2D, depthTexture, 0);
|
||||||
|
|
||||||
// No color buffer for this FBO — depth only.
|
// No color buffer for this FBO — depth only.
|
||||||
#if defined(EMSCRIPTEN) || defined(__ANDROID__)
|
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
|
||||||
GLenum drawBuffers[] = { GL_NONE };
|
GLenum drawBuffers[] = { GL_NONE };
|
||||||
glDrawBuffers(1, drawBuffers);
|
glDrawBuffers(1, drawBuffers);
|
||||||
#else
|
#else
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "render/TextureManager.h"
|
#include "render/TextureManager.h"
|
||||||
#include "render/OpenGlExtensions.h"
|
#include "render/OpenGlExtensions.h"
|
||||||
#ifdef PNG_ENABLED
|
#ifdef PNG_ENABLED
|
||||||
#include "png.h"
|
#include "png.h"
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
namespace FRG
|
namespace FRG
|
||||||
{
|
{
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
using std::min;
|
using std::min;
|
||||||
using std::max;
|
using std::max;
|
||||||
#endif
|
#endif
|
||||||
@@ -88,7 +88,7 @@ namespace FRG
|
|||||||
case TextureDataStruct::R8:
|
case TextureDataStruct::R8:
|
||||||
// Для WebGL 1.0 лучше использовать GL_LUMINANCE вместо GL_RED
|
// Для WebGL 1.0 лучше использовать GL_LUMINANCE вместо GL_RED
|
||||||
// Если используешь WebGL 2.0, можно оставить GL_RED
|
// Если используешь WebGL 2.0, можно оставить GL_RED
|
||||||
#if defined(EMSCRIPTEN) || defined(__ANDROID__)
|
#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
|
||||||
internalFormat = GL_LUMINANCE;
|
internalFormat = GL_LUMINANCE;
|
||||||
externalFormat = GL_LUMINANCE;
|
externalFormat = GL_LUMINANCE;
|
||||||
#else
|
#else
|
||||||
@@ -167,7 +167,7 @@ namespace FRG
|
|||||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
#ifndef __ANDROID__
|
#ifndef __ANDROID__
|
||||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "render/OpenGlExtensions.h"
|
#include "render/OpenGlExtensions.h"
|
||||||
#include "utils/Utils.h"
|
#include "utils/Utils.h"
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
|
|
||||||
#if defined EMSCRIPTEN || defined __ANDROID__
|
#if defined __EMSCRIPTEN__ || defined __ANDROID__
|
||||||
#define PNG_ENABLED
|
#define PNG_ENABLED
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "TaskManager.h"
|
#include "TaskManager.h"
|
||||||
|
|
||||||
|
|
||||||
namespace FRG
|
namespace FRG
|
||||||
@@ -6,7 +6,7 @@ namespace FRG
|
|||||||
|
|
||||||
TaskManager::TaskManager(size_t threadCount) {
|
TaskManager::TaskManager(size_t threadCount) {
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
workGuard = std::make_unique<boost::asio::executor_work_guard<boost::asio::io_context::executor_type>>(ioContext.get_executor());
|
workGuard = std::make_unique<boost::asio::executor_work_guard<boost::asio::io_context::executor_type>>(ioContext.get_executor());
|
||||||
|
|
||||||
for (size_t i = 0; i < threadCount; ++i) {
|
for (size_t i = 0; i < threadCount; ++i) {
|
||||||
@@ -18,7 +18,7 @@ namespace FRG
|
|||||||
}
|
}
|
||||||
|
|
||||||
void TaskManager::EnqueueBackgroundTask(std::function<void()> task) {
|
void TaskManager::EnqueueBackgroundTask(std::function<void()> task) {
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
task();
|
task();
|
||||||
#else
|
#else
|
||||||
boost::asio::post(ioContext, task);
|
boost::asio::post(ioContext, task);
|
||||||
@@ -26,7 +26,7 @@ namespace FRG
|
|||||||
}
|
}
|
||||||
|
|
||||||
TaskManager::~TaskManager() {
|
TaskManager::~TaskManager() {
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
workGuard.reset(); // Разрешаем ioContext.run() завершиться, когда задач не останется
|
workGuard.reset(); // Разрешаем ioContext.run() завершиться, когда задач не останется
|
||||||
ioContext.stop(); // Опционально: немедленная остановка
|
ioContext.stop(); // Опционально: немедленная остановка
|
||||||
for (auto& t : workers) {
|
for (auto& t : workers) {
|
||||||
@@ -36,7 +36,7 @@ namespace FRG
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MainThreadHandler::EnqueueMainThreadTask(std::function<void()> task) {
|
void MainThreadHandler::EnqueueMainThreadTask(std::function<void()> task) {
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
std::lock_guard<std::mutex> lock(mainThreadMutex);
|
std::lock_guard<std::mutex> lock(mainThreadMutex);
|
||||||
#endif
|
#endif
|
||||||
mainThreadTasks.push(task);
|
mainThreadTasks.push(task);
|
||||||
@@ -45,7 +45,7 @@ namespace FRG
|
|||||||
void MainThreadHandler::processMainThreadTasks() {
|
void MainThreadHandler::processMainThreadTasks() {
|
||||||
std::function<void()> task;
|
std::function<void()> task;
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
if (!mainThreadTasks.empty()) {
|
if (!mainThreadTasks.empty()) {
|
||||||
task = std::move(mainThreadTasks.front());
|
task = std::move(mainThreadTasks.front());
|
||||||
mainThreadTasks.pop();
|
mainThreadTasks.pop();
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#endif
|
#endif
|
||||||
@@ -15,7 +15,7 @@ namespace FRG {
|
|||||||
|
|
||||||
class TaskManager {
|
class TaskManager {
|
||||||
private:
|
private:
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
boost::asio::io_context ioContext;
|
boost::asio::io_context ioContext;
|
||||||
std::unique_ptr<boost::asio::executor_work_guard<boost::asio::io_context::executor_type>> workGuard;
|
std::unique_ptr<boost::asio::executor_work_guard<boost::asio::io_context::executor_type>> workGuard;
|
||||||
std::vector<std::thread> workers;
|
std::vector<std::thread> workers;
|
||||||
@@ -29,7 +29,7 @@ namespace FRG {
|
|||||||
// Graceful shutdown
|
// Graceful shutdown
|
||||||
~TaskManager();
|
~TaskManager();
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
boost::asio::io_context& getIOContext()
|
boost::asio::io_context& getIOContext()
|
||||||
{
|
{
|
||||||
return ioContext;
|
return ioContext;
|
||||||
@@ -43,7 +43,7 @@ namespace FRG {
|
|||||||
private:
|
private:
|
||||||
std::queue<std::function<void()>> mainThreadTasks;
|
std::queue<std::function<void()>> mainThreadTasks;
|
||||||
|
|
||||||
#ifndef EMSCRIPTEN
|
#ifndef __EMSCRIPTEN__
|
||||||
std::mutex mainThreadMutex;
|
std::mutex mainThreadMutex;
|
||||||
#endif
|
#endif
|
||||||
public:
|
public:
|
||||||
|
|||||||
+24
-4
@@ -1,4 +1,4 @@
|
|||||||
#include "utils/Utils.h"
|
#include "utils/Utils.h"
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -110,7 +110,7 @@ namespace FRG
|
|||||||
return readFile(filename);
|
return readFile(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
|
|
||||||
std::string webZipFilename = getPersistentResourcePath(zipfilename);
|
std::string webZipFilename = getPersistentResourcePath(zipfilename);
|
||||||
|
|
||||||
@@ -206,7 +206,7 @@ namespace FRG
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef EMSCRIPTEN
|
#ifdef __EMSCRIPTEN__
|
||||||
std::string webZipFilename = getPersistentResourcePath(zipfilename);
|
std::string webZipFilename = getPersistentResourcePath(zipfilename);
|
||||||
|
|
||||||
int zipErr = 0;
|
int zipErr = 0;
|
||||||
@@ -320,7 +320,7 @@ namespace FRG
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// На Web-платформе можно опустить имя разработчика, либо оставить для единообразия.
|
// На Web-платформе можно опустить имя разработчика, либо оставить для единообразия.
|
||||||
// Если в EMSCRIPTEN монтируется `/offline`, структура останется чистой.
|
// Если в __EMSCRIPTEN__ монтируется `/offline`, структура останется чистой.
|
||||||
return baseDir / "Fish Run Games" / "Shadow Over Bishkek Demo";
|
return baseDir / "Fish Run Games" / "Shadow Over Bishkek Demo";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -545,6 +545,26 @@ namespace FRG
|
|||||||
<< " (code " << zipErr << ")" << std::endl;
|
<< " (code " << zipErr << ")" << std::endl;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::string resourceArchiveSuffix = "resources.zip";
|
||||||
|
if (fullPath.size() >= resourceArchiveSuffix.size() &&
|
||||||
|
fullPath.compare(fullPath.size() - resourceArchiveSuffix.size(),
|
||||||
|
resourceArchiveSuffix.size(), resourceArchiveSuffix) == 0) {
|
||||||
|
static constexpr const char* requiredEntries[] = {
|
||||||
|
"resources/shaders/path_visualization.vertex",
|
||||||
|
"resources/shaders/path_visualization_web.fragment",
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const char* entry : requiredEntries) {
|
||||||
|
if (zip_name_locate(archive, entry, 0) < 0) {
|
||||||
|
logger() << "[VFS] Cached resources.zip is missing required entry: "
|
||||||
|
<< entry << ". It will be downloaded again." << std::endl;
|
||||||
|
zip_close(archive);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
zip_close(archive);
|
zip_close(archive);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in new issue
Block a user