Working on server

This commit is contained in:
Vladislav Khorev committed 2026-11-09 17:58:20 +00:00
1 parent 423d8b8f52
commit 8c4eeb9793
7 files changed
+290 -80

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+33 -18
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@@ -9,6 +9,7 @@ set(CMAKE_CXX_EXTENSIONS OFF)
set(GAME_ROOT "${CMAKE_CURRENT_LIST_DIR}/..")
find_package(Threads REQUIRED)
include("${GAME_ROOT}/cmake/FetchDependenciesServer.cmake")
find_package(Eigen3 3.3 CONFIG QUIET)
if(NOT TARGET Eigen3::Eigen)
set(EIGEN_BUNDLED_DIR "${GAME_ROOT}/thirdparty/eigen-5.0.0")
@@ -105,24 +106,32 @@ endif()
add_executable(GameServer src/main.cpp README.md)
source_group("Server" FILES src/main.cpp README.md)
target_link_libraries(GameServer PRIVATE game_server_core)
set(BOOST_BUNDLED_DIR "${GAME_ROOT}/thirdparty/boost_1_90_0")
if(NOT EXISTS "${BOOST_BUNDLED_DIR}/boost/asio.hpp")
message(FATAL_ERROR
"Boost was not found at thirdparty/boost_1_90_0 and could not be "
"downloaded.")
endif()
target_sources(GameServer PRIVATE
"${GAME_ROOT}/src/game_server/NetworkProtocol.cpp"
"${GAME_ROOT}/src/game_server/NetworkProtocol.h"
"${GAME_ROOT}/src/game_server/WebsocketGameServer.cpp"
"${GAME_ROOT}/src/game_server/WebsocketGameServer.h")
target_include_directories(GameServer PRIVATE "${BOOST_BUNDLED_DIR}")
target_compile_definitions(GameServer PRIVATE NETWORK)
if(WIN32)
set(BOOST_BUNDLED_DIR "${GAME_ROOT}/thirdparty/boost_1_90_0")
if(NOT EXISTS "${BOOST_BUNDLED_DIR}/boost/asio.hpp")
message(FATAL_ERROR
"Boost was not found at thirdparty/boost_1_90_0. Configure the "
"graphical project once to populate it.")
endif()
target_sources(GameServer PRIVATE
"${GAME_ROOT}/src/game_server/NetworkProtocol.cpp"
"${GAME_ROOT}/src/game_server/NetworkProtocol.h"
"${GAME_ROOT}/src/game_server/WebsocketGameServer.cpp"
"${GAME_ROOT}/src/game_server/WebsocketGameServer.h")
target_include_directories(GameServer PRIVATE "${BOOST_BUNDLED_DIR}")
target_compile_definitions(
GameServer PRIVATE NETWORK WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
GameServer PRIVATE WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
target_link_libraries(GameServer PRIVATE ws2_32 mswsock)
endif()
# The server reads configs from ./resources relative to its working directory,
# so keep a copy next to the binary after every build.
add_custom_command(TARGET GameServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${GAME_ROOT}/resources" "$<TARGET_FILE_DIR:GameServer>/resources"
COMMENT "Copying resources next to GameServer")
include(CTest)
if(BUILD_TESTING)
add_executable(
@@ -141,7 +150,8 @@ if(BUILD_TESTING)
add_test(
NAME GameServer.LocationState
COMMAND GameServerStateTests)
if(WIN32)
# network tests (all platforms)
if(TRUE)
add_executable(
GameServerNetworkProtocolTests
tests/NetworkProtocolTests.cpp
@@ -161,11 +171,16 @@ if(BUILD_TESTING)
target_include_directories(
GameServerWebsocketLockstepTests PRIVATE "${BOOST_BUNDLED_DIR}")
target_compile_definitions(
GameServerWebsocketLockstepTests PRIVATE
NETWORK WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
GameServerWebsocketLockstepTests PRIVATE NETWORK)
target_link_libraries(
GameServerWebsocketLockstepTests PRIVATE
game_server_core ws2_32 mswsock)
GameServerWebsocketLockstepTests PRIVATE game_server_core)
if(WIN32)
target_compile_definitions(
GameServerWebsocketLockstepTests PRIVATE
WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
target_link_libraries(
GameServerWebsocketLockstepTests PRIVATE ws2_32 mswsock)
endif()
add_test(
NAME GameServer.WebsocketLockstep
COMMAND GameServerWebsocketLockstepTests)