linuc
This commit is contained in:
1 parent
0fd42529c7
commit
8d8843cb11
8 files changed
+67
-30
No files matched your search
@@ -0,0 +1,19 @@
|
||||
//----------- Vertex shader
|
||||
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform mat4 ProjectionModelViewMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
texCoord = vTexCoord;
|
||||
}
|
||||
|
||||
//------------- Fragment shader
|
||||
|
||||
|
||||
|
||||
In windows it is ok. In linux, error: Failed to compile fragment shader code!
|
||||
Reference in new issue
Block a user