Working on pathfinding, testing the Q16.16 format

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Vladislav Khorev committed 2026-11-13 12:56:50 +06:00
1 parent 2fe2ee6c2a
commit 8df016c0a4
13 files changed
+664 -112

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@@ -151,13 +151,9 @@ public:
void setTarget(const Eigen::Vector3f& target,
std::string callbackName,
const LocationNetworkState& location,
const std::string& entityId,
const std::vector<PathFinder::DynamicObstacle>&
dynamicObstacles = {});
const std::string& entityId);
void forceReplan(const LocationNetworkState& location,
const std::string& entityId,
const std::vector<PathFinder::DynamicObstacle>&
dynamicObstacles = {});
const std::string& entityId);
void stopAndRotateToTarget(std::string characterId);
void resetPlayerAfterDeath();
void tryAttackCombo();