Working on fixing scripting bugs'

This commit is contained in:
Vladislav Khorev committed 2026-07-10 17:00:10 +03:00
1 parent 7dadfd8ed8
commit 8e745ce0cd
8 files changed
+119 -71

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@@ -16,6 +16,7 @@
#include <android/log.h>
#endif
#ifdef EMSCRIPTEN
#include <emscripten.h>
#endif
@@ -1163,11 +1164,8 @@ namespace ZL
case SDLK_k:
x = x - 1;
std::cout << "current x: " << x << std::endl;
//y = y + 1;
//std::cout << "current y: " << y << std::endl;
//y = y - 0.002;
std::cout << "Player pos: " << currentLocation()->player->state.position.transpose() << std::endl;
std::cout << "Player rotation: " << currentLocation()->player->state.facingAngle*180.0/M_PI << std::endl;
//currentLocation->npcs[0]->walkSpeed -= 0.01f;
//std::cout << "Walk speed: " << currentLocation->npcs[0]->walkSpeed << std::endl;
break;
@@ -1515,7 +1513,6 @@ namespace ZL
bool Game::startDarklandsTransition()
{
audioPlayer->playSoundAsync("audio/459618__n-lerche__blow.ogg");
if (!gameState.isNight)
{
currentLocation()->dialogueSystem.startDialogue("darklands_day_dialog001");
@@ -1528,6 +1525,7 @@ namespace ZL
return false;
}
audioPlayer->playSoundAsync("audio/459618__n-lerche__blow.ogg");
if (darklandsFlashActive) return false;
darklandsFlashActive = true;
darklandsFlashFadingIn = true;