Working on fixing scripting bugs'
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@ -4138,6 +4138,24 @@
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}
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]
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},
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{
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"id": "teacher_dialog008",
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"start": "line_1",
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"nodes": [
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{
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"id": "line_1",
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"type": "Line",
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"speaker": "Аида Джаныбековна",
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"portrait": "resources/dialogue/portrait_teacher.png",
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"text": "Бекзат, я сейчас занята, не мешай мне!",
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"next": "end_1"
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},
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{
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"id": "end_1",
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"type": "End"
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}
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]
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},
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{
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"id": "cake_dialog001",
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"start": "line_1",
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@ -81,11 +81,13 @@ function on_bed_sleep()
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game_api.play_sound("audio/587036__antoineromo__bed-sheets.ogg")
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end
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game_api.player_stop()
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game_api.player_rotate_to(0.0)
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end
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function on_alik_bathroom_click()
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game_api.start_dialogue("door_bathroom_alik_dialog001")
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game_api.player_stop()
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game_api.player_rotate_to(180.0)
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end
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function on_locked_door_click()
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@ -110,6 +112,7 @@ function on_alik_door_click()
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end
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end
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game_api.player_stop()
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game_api.player_rotate_to(-90.0)
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end
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function callback_deactivate_cover_alik_room()
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@ -187,6 +190,7 @@ function on_player_bathroom_click()
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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game_api.player_rotate_to(180.0)
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end
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end
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@ -296,6 +300,7 @@ end
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function on_shelf_click()
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game_api.start_dialogue("dialog_shelf001")
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game_api.player_stop()
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game_api.player_rotate_to(0.0)
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end
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function on_stove1_click()
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@ -29,10 +29,13 @@ function on_container_clicked()
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else
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game_api.start_dialogue("dialog_contaier001")
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end
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game_api.player_stop()
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end
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function on_car_clicked()
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game_api.start_dialogue("dialog_car001")
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game_api.player_stop()
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game_api.player_rotate_to(90.0)
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end
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function dialog_contaier002_get_coursework()
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@ -3,18 +3,12 @@ CONST_MSG_WHERE = "Бекзат, ты где? Я жду..."
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hall_door_opened = false
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teacher_door_opened = false
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--lection_is_over = false
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player_hold_book = false
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player_hold_knife = false
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--player_hold_key = false
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teacher_arrived = false
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teacher_arrived_to_library = false
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teacher_told_about_book = false
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--player_left_darklands = false
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--was_darklands = false
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--[[
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0 - day0
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@ -50,11 +44,8 @@ function dialog_aiperi_give_key()
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end
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function lection_hall_zone001_enter_callback()
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--game_api.start_dialogue("")
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--Start cutscene
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local lection_is_over = game_api.getIntValue("lection_is_over")
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if (lection_is_over == 0) then
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game_api.player_stop()
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game_api.start_cutscene("lection_cutscene001")
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@ -68,7 +59,6 @@ game_api.set_trigger_zone_callbacks("lection_hall_zone001",
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)
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function knife_dialog_zone001_enter_callback()
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print("knife_dialog_zone001_enter_callback--!")
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local day = game_api.getIntValue("day")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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@ -76,6 +66,7 @@ function knife_dialog_zone001_enter_callback()
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if (player_hold_knife == false) then
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local lection_is_over = game_api.getIntValue("lection_is_over")
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if lection_is_over == 1 then
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game_api.npc_stop_and_rotate_to_player(1)
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if (player_hold_key == 1) then
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game_api.start_dialogue("knife_dialog002")
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else
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@ -125,6 +116,7 @@ function on_knife_pickup()
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game_api.set_trigger_zone_enabled(2, true)
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game_api.npc_walk_to(0, -4.57412, 0, 6.78495, on_teacher_arrived2)
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game_api.quest_set_objective_completed("aiperi_knife", "aiperi_knife_take")
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game_api.player_stop()
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end
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function on_book_pickup()
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@ -154,6 +146,7 @@ function on_book_pickup()
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print("on_book_pickup step2")
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game_api.start_dialogue("book_dialog005")
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end
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game_api.player_stop()
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end
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function on_bookshelf_clicked()
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@ -164,12 +157,14 @@ function on_bookshelf2_clicked()
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local day = game_api.getIntValue("day")
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if (game_api.is_night()) or (day >= 1) then
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game_api.start_dialogue("book_dialog007")
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game_api.player_stop()
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else
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if (teacher_told_about_book and (player_hold_book == false)) then
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game_api.start_dialogue("book_dialog010")
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else
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game_api.start_dialogue("book_dialog007")
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end
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game_api.player_stop()
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end
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end
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@ -177,12 +172,14 @@ function on_bookshelf3_clicked()
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local day = game_api.getIntValue("day")
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if (game_api.is_night()) or (day >= 1) then
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game_api.start_dialogue("book_dialog008")
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game_api.player_stop()
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else
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if (teacher_told_about_book and (player_hold_book == false)) then
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game_api.start_dialogue("book_dialog011")
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else
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game_api.start_dialogue("book_dialog008")
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end
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game_api.player_stop()
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end
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end
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@ -190,12 +187,14 @@ function on_bookshelf4_clicked()
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local day = game_api.getIntValue("day")
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if (game_api.is_night()) or (day >= 1) then
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game_api.start_dialogue("book_dialog009")
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game_api.player_stop()
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else
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if (teacher_told_about_book and (player_hold_book == false)) then
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game_api.start_dialogue("book_dialog012")
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else
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game_api.start_dialogue("book_dialog009")
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end
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game_api.player_stop()
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end
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end
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@ -203,17 +202,20 @@ function on_bookshelf5_clicked()
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local day = game_api.getIntValue("day")
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if (game_api.is_night()) or (day >= 1) then
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game_api.start_dialogue("book_dialog013")
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game_api.player_stop()
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else
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if (teacher_told_about_book and (player_hold_book == false)) then
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game_api.start_dialogue("book_dialog014")
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else
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game_api.start_dialogue("book_dialog013")
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end
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game_api.player_stop()
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end
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end
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function on_cake_clicked()
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game_api.start_dialogue("cake_dialog001")
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game_api.player_stop()
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end
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function on_npc_interact(npc_index)
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@ -223,6 +225,7 @@ function on_npc_interact(npc_index)
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print("[Lua] NPC interaction! Index: " .. tostring(npc_index))
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if npc_index == 1 then
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game_api.player_stop_and_rotate_to_npc(1)
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if (game_api.is_dawn()) or (day > 0) then
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game_api.start_dialogue("dialog_aiperi_morning001")
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else
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@ -234,12 +237,17 @@ function on_npc_interact(npc_index)
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end
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end
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if npc_index == 0 then
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game_api.player_stop_and_rotate_to_npc(0)
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if (day == 0) then
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if (teacher_arrived_to_library) then
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if (teacher_told_about_book) then
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game_api.start_dialogue("teacher_dialog006")
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else
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game_api.start_dialogue("teacher_dialog001")
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end
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else
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game_api.start_dialogue("teacher_dialog008")
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end
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else
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local player_has_coursework = game_api.getIntValue("player_has_coursework")
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local player_has_report_card = game_api.getIntValue("player_has_report_card")
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@ -257,6 +265,7 @@ function on_npc_interact(npc_index)
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end
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end
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if npc_index == 2 then
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game_api.player_stop_and_rotate_to_npc(2)
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local report_card_signed = game_api.getIntValue("report_card_signed")
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if (report_card_signed == 1) then
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game_api.start_dialogue("dialog_with_ghost003")
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@ -265,6 +274,7 @@ function on_npc_interact(npc_index)
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end
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end
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if npc_index == 6 then
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game_api.player_stop_and_rotate_to_npc(6)
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game_api.start_dialogue("dialog_female_student002")
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end
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end
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@ -298,6 +308,7 @@ function on_library_door_click()
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local lection_is_over = game_api.getIntValue("lection_is_over")
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if (day == 0) then
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game_api.player_stop()
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if game_api.is_dawn() then
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if not (morning_did_open_door_index == 5) then
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game_api.start_dialogue("door_dialog007")
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@ -313,23 +324,14 @@ function on_library_door_click()
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end
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end
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else
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print("Library door step 1")
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if (game_api.is_night()) then
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print("Library door step 2")
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print("morning_did_open_door_index")
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print(morning_did_open_door_index)
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print("game_api.is_dawn()")
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print(game_api.is_dawn())
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if (not game_api.is_dawn() or not (morning_did_open_door_index == 5)) then
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print("Library door step 3")
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game_api.player_stop()
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game_api.start_dialogue("door_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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end
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print("Library door step 4")
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end
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print("Library door step5")
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end
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print("Library door step 5")
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end
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function callback_deactivate_cover_s3()
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@ -348,19 +350,14 @@ function callback_deactivate_cover_main_hall()
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game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
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end
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--Room_Cover_North_3_001
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--Room_Cover_Main_Hall_001
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function callback_player_rotate_90()
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game_api.player_rotate_to(90.0)
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end
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function on_teachers_door_click()
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print("on_teachers_door_click---")
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local player_hold_key = game_api.getIntValue("player_hold_key")
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local day = game_api.getIntValue("day")
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print("day is")
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print(day)
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if (day == 0) and not game_api.is_dawn() then
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if (player_hold_key == 1) then
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if (not teacher_door_opened) then
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@ -369,16 +366,15 @@ function on_teachers_door_click()
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game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
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game_api.switch_navigation(3)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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end
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else
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game_api.start_dialogue("door_dialog004")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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game_api.player_stop()
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end
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else
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if (game_api.is_dawn()) then
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print("morning_can_open_door_index is")
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print(morning_can_open_door_index)
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if (teacher_door_opened == false) then
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teacher_door_opened = true
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if (morning_can_open_door_index == 3) then
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@ -387,6 +383,9 @@ function on_teachers_door_click()
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game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
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game_api.switch_navigation(10)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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--game_api.player_stop()
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game_api.player_walk_to(-2.63033, 0, 6.18222, callback_player_rotate_90)
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--Player pos: -2.63033 0 6.18222
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else
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if (morning_did_open_door_index == 1) then
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--s1 + s3
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@ -395,6 +394,7 @@ function on_teachers_door_click()
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game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
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game_api.switch_navigation(11)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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elseif (morning_did_open_door_index == 2) then
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--s2 + s3
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@ -402,20 +402,21 @@ function on_teachers_door_click()
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game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
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game_api.switch_navigation(15)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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elseif (morning_did_open_door_index == 5) then
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--n3 + s3
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game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
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game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
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game_api.switch_navigation(13)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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elseif (morning_did_open_door_index == 4) then
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--n2 + s3
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game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
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game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
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game_api.switch_navigation(14)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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elseif (morning_did_open_door_index == 6) then
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--hall + s3
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@ -423,6 +424,7 @@ function on_teachers_door_click()
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game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
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game_api.switch_navigation(12)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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else
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--Player was in corridor, but tries to open the teacher's door
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--s3 only
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@ -430,6 +432,7 @@ function on_teachers_door_click()
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game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
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game_api.switch_navigation(10)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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end
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end
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end
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@ -448,13 +451,13 @@ function on_teachers_door_click()
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game_api.switch_navigation(10)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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end
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end
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end
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end
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function on_hall_door_click()
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print("on_hall_door_click---")
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local day = game_api.getIntValue("day")
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@ -463,6 +466,7 @@ function on_hall_door_click()
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if not (morning_did_open_door_index == 6) then
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game_api.start_dialogue("door_dialog007")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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game_api.player_stop()
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end
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else
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if (not hall_door_opened) then
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@ -474,6 +478,7 @@ function on_hall_door_click()
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game_api.set_npc_enabled(6, true)
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game_api.npc_rotate_to(6, 180)
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.player_stop()
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end
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end
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else
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@ -481,6 +486,7 @@ function on_hall_door_click()
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if not (morning_did_open_door_index == 6) then
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game_api.start_dialogue("door_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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game_api.player_stop()
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end
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end
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end
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@ -492,16 +498,19 @@ function on_s1_door_click()
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if not (morning_did_open_door_index == 1) then
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game_api.start_dialogue("door_dialog007")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
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game_api.player_stop()
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end
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else
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if (game_api.is_night()) then
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if not (morning_did_open_door_index == 1) then
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game_api.start_dialogue("door_dialog001")
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game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
else
|
||||
game_api.start_dialogue("door_dialog006")
|
||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -512,16 +521,19 @@ function on_s2_door_click()
|
||||
if not (morning_did_open_door_index == 2) then
|
||||
game_api.start_dialogue("door_dialog007")
|
||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
else
|
||||
if (game_api.is_night()) then
|
||||
if not (morning_did_open_door_index == 2) then
|
||||
game_api.start_dialogue("door_dialog001")
|
||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
else
|
||||
game_api.start_dialogue("door_dialog006")
|
||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -532,43 +544,39 @@ function on_n2_door_click()
|
||||
if not (morning_did_open_door_index == 4) then
|
||||
game_api.start_dialogue("door_dialog007")
|
||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
else
|
||||
if (game_api.is_night()) then
|
||||
if not (morning_did_open_door_index == 4) then
|
||||
game_api.start_dialogue("door_dialog001")
|
||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function on_teacher_arrived()
|
||||
print("Teacher arrived")
|
||||
game_api.npc_rotate_to(0, 180)
|
||||
teacher_arrived_to_library = true
|
||||
end
|
||||
|
||||
function on_student_arrived()
|
||||
print("Student arrived")
|
||||
game_api.npc_rotate_to(6, 270)
|
||||
end
|
||||
|
||||
function on_teacher_arrived2()
|
||||
print("Teacher arrived2")
|
||||
game_api.npc_rotate_to(0, 0)
|
||||
end
|
||||
|
||||
function book_dialog_zone001_enter_callback()
|
||||
print("book_dialog_zone001_enter_callback step 1")
|
||||
if (game_api.is_darklands()) then
|
||||
print("book_dialog_zone001_enter_callback step 2")
|
||||
game_api.start_dialogue("ghost_dialog002")
|
||||
game_api.set_trigger_zone_enabled(3, false)
|
||||
game_api.advance_darklands_hud()
|
||||
else
|
||||
print("book_dialog_zone001_enter_callback step 3")
|
||||
if (player_hold_book) and (game_api.is_night() == false) then
|
||||
print("book_dialog_zone001_enter_callback step 4")
|
||||
game_api.start_dialogue("book_dialog001")
|
||||
game_api.switch_navigation(0)
|
||||
game_api.player_stop()
|
||||
@ -577,43 +585,36 @@ function book_dialog_zone001_enter_callback()
|
||||
end
|
||||
|
||||
function book_dialog_zone001_exit_callback()
|
||||
print("book_dialog_zone001_exit_callback step 1")
|
||||
if (player_hold_book) and (game_api.is_night() == false) then
|
||||
game_api.switch_navigation(3)
|
||||
end
|
||||
end
|
||||
|
||||
function on_computer_clicked()
|
||||
print("on_computer_clicked--")
|
||||
|
||||
local day = game_api.getIntValue("day")
|
||||
|
||||
if game_api.is_darklands() then
|
||||
game_api.start_dialogue("computer_dialog004")
|
||||
elseif (day >= 1) or game_api.is_dawn() then
|
||||
print("on_computer_clicked--1")
|
||||
game_api.start_dialogue("computer_dialog003")
|
||||
else
|
||||
if teacher_told_about_book then
|
||||
print("on_computer_clicked--2")
|
||||
if (game_api.is_night() == false) then
|
||||
print("on_computer_clicked--3")
|
||||
if (player_hold_book) then
|
||||
print("on_computer_clicked--4")
|
||||
game_api.quest_set_objective_completed("study_project", "study_project_write")
|
||||
game_api.start_cutscene("computer_cutscene001")
|
||||
else
|
||||
print("on_computer_clicked--5")
|
||||
game_api.start_dialogue("book_dialog002")
|
||||
end
|
||||
else
|
||||
print("on_computer_clicked--6")
|
||||
game_api.start_dialogue("computer_dialog002")
|
||||
end
|
||||
else
|
||||
print("on_computer_clicked--7")
|
||||
game_api.start_dialogue("computer_dialog001")
|
||||
end
|
||||
end
|
||||
game_api.player_stop()
|
||||
end
|
||||
|
||||
function on_sleep_cutscene()
|
||||
@ -649,7 +650,6 @@ function on_teacher_arrived_intermediate()
|
||||
game_api.fade_object("Room_Cover_North_3_001", 0, 0.5, callback_deactivate_cover_n3)
|
||||
game_api.switch_navigation(2)
|
||||
game_api.npc_walk_to(0, 4.94194, 0, 6.64111, on_teacher_arrived)
|
||||
teacher_arrived = true
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
end
|
||||
|
||||
@ -684,18 +684,17 @@ end
|
||||
|
||||
game_api.set_cutscene_callback("lection_cutscene001", callback_on_lection_cutscene_over)
|
||||
|
||||
|
||||
function on_note_pickup()
|
||||
game_api.start_dialogue("note_dialog001")
|
||||
game_api.pickup_item("note_spell")
|
||||
game_api.deactivate_interactive_object("Note001")
|
||||
game_api.player_stop()
|
||||
end
|
||||
|
||||
function on_report_card_pickup()
|
||||
local player_repord_card_discussed = game_api.getIntValue("player_repord_card_discussed")
|
||||
if player_repord_card_discussed == 1 then
|
||||
local player_has_report_card = game_api.getIntValue("player_has_report_card")
|
||||
--local report_card_signed = game_api.getIntValue("report_card_signed")
|
||||
|
||||
if (player_has_report_card == 1) then
|
||||
game_api.start_dialogue("dialog_report_card003") -- Еще рано возвращать зачетку обратно в шкаф
|
||||
@ -709,6 +708,7 @@ function on_report_card_pickup()
|
||||
else
|
||||
game_api.start_dialogue("dialog_report_card001")
|
||||
end
|
||||
game_api.player_stop()
|
||||
end
|
||||
|
||||
function on_bookshelf_teacher_clicked()
|
||||
@ -750,6 +750,7 @@ function callback_enter_darklands()
|
||||
end
|
||||
|
||||
game_api.switch_navigation(5)
|
||||
game_api.player_stop()
|
||||
end
|
||||
|
||||
function callback_exit_darklands()
|
||||
@ -762,13 +763,10 @@ function callback_exit_darklands()
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled(6, false)
|
||||
|
||||
--game_api.setIntValue("need_sleep", 1)
|
||||
--player_left_darklands = true
|
||||
morning_did_open_door_index = 0
|
||||
setDay1MorningSetup()
|
||||
game_api.set_dawn()
|
||||
|
||||
|
||||
local px = game_api.get_player_x()
|
||||
local pz = game_api.get_player_z()
|
||||
|
||||
@ -847,6 +845,8 @@ function callback_exit_darklands()
|
||||
game_api.setIntValue("morning_aiperi_save_again", 1)
|
||||
end
|
||||
end
|
||||
|
||||
game_api.player_stop()
|
||||
end
|
||||
|
||||
game_api.set_darklands_callbacks(
|
||||
@ -868,7 +868,6 @@ function setDay0setup()
|
||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
||||
game_api.deactivate_interactive_object("Room_Cover_North_2_001")
|
||||
|
||||
|
||||
game_api.rotate_object("Room_N_1_Leaf001", -90, 0.01, nil)
|
||||
--game_api.set_object_rotation("Room_N_1_Leaf001", -90)
|
||||
|
||||
@ -1071,6 +1070,8 @@ function setDay1NightSetup()
|
||||
game_api.deactivate_interactive_object("car001")
|
||||
game_api.deactivate_interactive_object("car001wheels")
|
||||
|
||||
game_api.deactivate_interactive_object("Cake001")
|
||||
|
||||
local px = game_api.get_player_x()
|
||||
local pz = game_api.get_player_z()
|
||||
|
||||
@ -1112,6 +1113,7 @@ function setDay1NightSetup()
|
||||
end
|
||||
|
||||
function callback_enter_night()
|
||||
|
||||
game_api.start_dialogue("dialog_video001")
|
||||
setDay1NightSetup()
|
||||
game_api.switch_navigation(16)
|
||||
@ -1133,6 +1135,8 @@ function callback_enter_night()
|
||||
end
|
||||
end
|
||||
---------------
|
||||
game_api.player_stop()
|
||||
|
||||
end
|
||||
|
||||
game_api.set_enter_night_callback(callback_enter_night)
|
||||
@ -1217,6 +1221,8 @@ game_api.set_chat_callbacks(
|
||||
)
|
||||
|
||||
function callback_aiperi_dialog_morning()
|
||||
game_api.player_stop_and_rotate_to_npc(1)
|
||||
game_api.npc_stop_and_rotate_to_player(1)
|
||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
||||
end
|
||||
|
||||
|
||||
BIN
resources/w/ui/img/main/letters002.png
(Stored with Git LFS)
BIN
resources/w/ui/img/main/letters002.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui_en/img/main/letters002.png
(Stored with Git LFS)
BIN
resources/w/ui_en/img/main/letters002.png
(Stored with Git LFS)
Binary file not shown.
@ -16,6 +16,7 @@
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
@ -1163,11 +1164,8 @@ namespace ZL
|
||||
case SDLK_k:
|
||||
x = x - 1;
|
||||
std::cout << "current x: " << x << std::endl;
|
||||
//y = y + 1;
|
||||
//std::cout << "current y: " << y << std::endl;
|
||||
//y = y - 0.002;
|
||||
|
||||
std::cout << "Player pos: " << currentLocation()->player->state.position.transpose() << std::endl;
|
||||
std::cout << "Player rotation: " << currentLocation()->player->state.facingAngle*180.0/M_PI << std::endl;
|
||||
//currentLocation->npcs[0]->walkSpeed -= 0.01f;
|
||||
//std::cout << "Walk speed: " << currentLocation->npcs[0]->walkSpeed << std::endl;
|
||||
break;
|
||||
@ -1515,7 +1513,6 @@ namespace ZL
|
||||
|
||||
bool Game::startDarklandsTransition()
|
||||
{
|
||||
audioPlayer->playSoundAsync("audio/459618__n-lerche__blow.ogg");
|
||||
if (!gameState.isNight)
|
||||
{
|
||||
currentLocation()->dialogueSystem.startDialogue("darklands_day_dialog001");
|
||||
@ -1528,6 +1525,7 @@ namespace ZL
|
||||
return false;
|
||||
}
|
||||
|
||||
audioPlayer->playSoundAsync("audio/459618__n-lerche__blow.ogg");
|
||||
if (darklandsFlashActive) return false;
|
||||
darklandsFlashActive = true;
|
||||
darklandsFlashFadingIn = true;
|
||||
|
||||
@ -128,11 +128,29 @@ namespace ZL {
|
||||
npcs[index]->state.targetFacingAngle = rad;
|
||||
});
|
||||
|
||||
api.set_function("player_rotate_to",
|
||||
[loc](float angle) {
|
||||
const float rad = angle * static_cast<float>(M_PI) / 180.f;
|
||||
std::cout << "[script] player_rotate_to: angle " << angle << " degrees (" << rad << " radians)" << std::endl;
|
||||
loc->player->state.targetFacingAngle = rad;
|
||||
});
|
||||
|
||||
api.set_function("player_stop_and_rotate_to_npc",
|
||||
[loc](int index) {
|
||||
loc->player->stopAndRotateToTarget(index);
|
||||
});
|
||||
|
||||
api.set_function("npc_stop_and_rotate_to_player",
|
||||
[loc](int index) {
|
||||
auto& npcs = loc->npcs;
|
||||
if (index < 0 || index >= static_cast<int>(npcs.size())) {
|
||||
std::cerr << "[script] npc_stop_and_rotate_to_player: index " << index
|
||||
<< " out of range (0.." << npcs.size() - 1 << ")\n";
|
||||
return;
|
||||
}
|
||||
npcs[index]->stopAndRotateToTarget(CharacterState::kPlayerIndex);
|
||||
});
|
||||
|
||||
api.set_function("player_walk_to",
|
||||
[loc, this_impl = impl.get()](float x, float y, float z, sol::object on_arrived) {
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user