Working on dialog editor, on dialogs, on phone

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Vladislav Khorev committed 2026-06-05 21:17:51 +03:00
1 parent 0e27521bea
commit 8f7797789d
63 files changed
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.overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.75);
z-index: 1000;
display: flex;
align-items: center;
justify-content: center;
}
.dialog {
background: #1e1e2e;
border: 1px solid #313244;
border-radius: 12px;
width: 520px;
max-width: 90vw;
padding: 24px;
position: relative;
box-shadow: 0 20px 60px rgba(0,0,0,0.7);
display: flex;
flex-direction: column;
gap: 16px;
}
.closeBtn {
position: absolute;
top: 12px;
right: 14px;
background: none;
border: none;
color: #6c7086;
cursor: pointer;
font-size: 16px;
line-height: 1;
padding: 4px;
}
.closeBtn:hover {
color: #f38ba8;
}
.speakerRow {
display: flex;
align-items: center;
gap: 12px;
}
.portraitBox {
width: 52px;
height: 52px;
border-radius: 8px;
background: #313244;
overflow: hidden;
position: relative;
flex-shrink: 0;
display: flex;
align-items: center;
justify-content: center;
}
.portrait {
width: 100%;
height: 100%;
object-fit: cover;
position: absolute;
inset: 0;
}
.portraitFallback {
font-size: 22px;
font-weight: 700;
color: #6c7086;
text-transform: uppercase;
}
.speakerName {
font-size: 15px;
font-weight: 700;
color: #89b4fa;
}
/* Main character (Бекзат) — blue tones */
.speakerRowMain { border-left: 3px solid #1e66f5; padding-left: 10px; }
.portraitMain { border: 2px solid #1e66f5; }
.speakerMain { color: #89b4fa; }
.textBoxMain { border-left: 3px solid #1e66f5; }
/* Other speakers — green tones */
.speakerRowOther { border-left: 3px solid #40a02b; padding-left: 10px; }
.portraitOther { border: 2px solid #40a02b; }
.speakerOther { color: #a6e3a1; }
.textBoxOther { border-left: 3px solid #40a02b; }
.textBox {
background: #11111b;
border-radius: 8px;
padding: 14px 16px;
font-size: 14px;
line-height: 1.6;
color: #cdd6f4;
min-height: 60px;
}
.nextBtn {
background: #1e66f5;
color: #fff;
border: none;
border-radius: 8px;
padding: 10px 24px;
font-size: 14px;
font-weight: 600;
cursor: pointer;
align-self: flex-end;
transition: background 0.15s;
}
.nextBtn:hover {
background: #2779e4;
}
.noNextWarning {
color: #f9e2af;
font-size: 12px;
text-align: right;
}
.choiceList {
display: flex;
flex-direction: column;
gap: 8px;
}
.choiceBtn {
border: none;
border-radius: 8px;
padding: 11px 16px;
font-size: 13px;
font-weight: 500;
cursor: pointer;
text-align: left;
transition: opacity 0.15s;
}
.choiceBtn:hover {
opacity: 0.85;
}
.choiceMain {
background: #1e66f5;
color: #fff;
}
.choiceOptional {
background: #313244;
color: #cdd6f4;
border: 1px solid #45475a;
}
.autoAdvance {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
padding: 16px 0;
}
.conditionInfo {
color: #cba6f7;
font-size: 13px;
}
.conditionClauses {
display: flex;
gap: 6px;
flex-wrap: wrap;
}
.clausePill {
background: #313244;
color: #a6adc8;
font-size: 11px;
padding: 3px 8px;
border-radius: 4px;
font-family: monospace;
}
.cutsceneBox {
background: #11111b;
border-radius: 8px;
padding: 16px;
display: flex;
flex-direction: column;
gap: 6px;
}
.cutsceneLabel {
font-size: 11px;
color: #6c7086;
text-transform: uppercase;
font-weight: 700;
letter-spacing: 0.5px;
}
.cutsceneId {
font-size: 15px;
color: #a6adc8;
font-family: monospace;
}
.endBox {
display: flex;
flex-direction: column;
align-items: center;
gap: 16px;
padding: 16px 0;
}
.endMsg {
font-size: 16px;
color: #6c7086;
}
.debugBar {
border-top: 1px solid #313244;
padding-top: 8px;
display: flex;
gap: 12px;
flex-wrap: wrap;
}
.debugLabel {
font-size: 10px;
color: #45475a;
font-family: monospace;
}
.debugFlagPill {
background: rgba(137, 180, 250, 0.12);
color: #6c7086;
border-radius: 3px;
padding: 1px 5px;
font-size: 10px;
font-family: monospace;
}
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import { useEffect } from 'react';
import { useDialogueStore } from '../../store/dialogueStore';
import { ConditionClause } from '../../types/dialogue';
import { MAIN_CHARACTER } from '../../constants/characters';
import styles from './PlayModeOverlay.module.css';
function evalConditions(clauses: ConditionClause[], flags: Record<string, number | string>): boolean {
return clauses.every(c => {
const actual = flags[c.flag] ?? 0;
switch (c.op) {
case 'Equals': return actual == c.value;
case 'NotEquals': return actual != c.value;
case 'GreaterThan': return Number(actual) > Number(c.value);
case 'LessThan': return Number(actual) < Number(c.value);
}
});
}
export function PlayModeOverlay() {
const { file, selectedDialogueId, playState, advancePlay, setPlayFlag, stopPlay } = useDialogueStore();
const dialogue = file?.dialogues.find(d => d.id === selectedDialogueId);
const node = dialogue?.nodes.find(n => n.id === playState?.currentNodeId);
// Auto-advance for Condition and SetFlag
useEffect(() => {
if (!node || !playState) return;
if (node.type === 'Condition') {
const timer = setTimeout(() => {
const passes = evalConditions(node.conditions, playState.flags);
advancePlay(passes ? node.trueNext : node.falseNext);
}, 300);
return () => clearTimeout(timer);
}
if (node.type === 'SetFlag') {
const timer = setTimeout(() => {
for (const effect of node.effects) {
setPlayFlag(effect.flag, effect.value);
}
advancePlay(node.next);
}, 100);
return () => clearTimeout(timer);
}
}, [node?.id, node?.type]);
if (!playState || !node) return null;
const portraitPath = node.type === 'Line' || node.type === 'Choice'
? `../${node.portrait}`
: null;
return (
<div className={styles.overlay} onClick={e => e.stopPropagation()}>
<div className={styles.dialog}>
<button className={styles.closeBtn} onClick={stopPlay} title="Exit play mode">✕</button>
{node.type === 'Line' && (
<>
<div className={[
styles.speakerRow,
node.speaker === MAIN_CHARACTER ? styles.speakerRowMain : styles.speakerRowOther,
].join(' ')}>
<div className={[
styles.portraitBox,
node.speaker === MAIN_CHARACTER ? styles.portraitMain : styles.portraitOther,
].join(' ')}>
<img
src={portraitPath!}
alt={node.speaker}
className={styles.portrait}
onError={e => { (e.target as HTMLImageElement).style.display = 'none'; }}
/>
<span className={styles.portraitFallback}>{node.speaker[0]}</span>
</div>
<span className={[
styles.speakerName,
node.speaker === MAIN_CHARACTER ? styles.speakerMain : styles.speakerOther,
].join(' ')}>{node.speaker}</span>
</div>
<div className={[
styles.textBox,
node.speaker === MAIN_CHARACTER ? styles.textBoxMain : styles.textBoxOther,
].join(' ')}>{node.text}</div>
{node.next ? (
<button className={styles.nextBtn} onClick={() => advancePlay(node.next)}>
Next →
</button>
) : (
<div className={styles.noNextWarning}>⚠ No next node set</div>
)}
</>
)}
{node.type === 'Choice' && (
<>
<div className={styles.speakerRow}>
<div className={styles.portraitBox}>
<img
src={portraitPath!}
alt={node.speaker}
className={styles.portrait}
onError={e => { (e.target as HTMLImageElement).style.display = 'none'; }}
/>
<span className={styles.portraitFallback}>{node.speaker[0]}</span>
</div>
<span className={styles.speakerName}>{node.speaker}</span>
</div>
{node.text && <div className={styles.textBox}>{node.text}</div>}
<div className={styles.choiceList}>
{node.choices.map(choice => (
<button
key={choice.id}
className={[styles.choiceBtn, choice.kind === 'Main' ? styles.choiceMain : styles.choiceOptional].join(' ')}
onClick={() => advancePlay(choice.next)}
>
{choice.text || '(empty choice)'}
</button>
))}
</div>
</>
)}
{node.type === 'Condition' && (
<div className={styles.autoAdvance}>
<div className={styles.conditionInfo}>Evaluating condition...</div>
<div className={styles.conditionClauses}>
{node.conditions.map((c, i) => (
<span key={i} className={styles.clausePill}>{c.flag} {c.op} {c.value}</span>
))}
</div>
</div>
)}
{node.type === 'SetFlag' && (
<div className={styles.autoAdvance}>
<div className={styles.conditionInfo}>Setting flags...</div>
</div>
)}
{node.type === 'CutsceneStart' && (
<>
<div className={styles.cutsceneBox}>
<span className={styles.cutsceneLabel}>Cutscene:</span>
<span className={styles.cutsceneId}>{node.cutsceneId}</span>
</div>
<button className={styles.nextBtn} onClick={() => advancePlay(node.next)}>
Continue →
</button>
</>
)}
{node.type === 'End' && (
<div className={styles.endBox}>
<div className={styles.endMsg}>Dialogue ended.</div>
<button className={styles.nextBtn} onClick={stopPlay}>Close</button>
</div>
)}
<div className={styles.debugBar}>
<span className={styles.debugLabel}>node: {node.id}</span>
{Object.entries(playState.flags).map(([k, v]) => (
<span key={k} className={styles.debugFlagPill}>{k}={v}</span>
))}
</div>
</div>
</div>
);
}