Working on new UI
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@@ -8,7 +8,7 @@ void main()
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{
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vec4 color = texture2D(Texture,texCoord).rgba;
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if(color.a < 0.1)
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if(color.a < 0.8)
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discard;
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vec3 fogColor = vec3(0.53, 0.81, 0.92);
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@@ -8,7 +8,7 @@ void main()
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{
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vec4 color = texture2D(Texture,texCoord).rgba;
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if(color.a < 0.1)
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if(color.a < 0.8)
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discard;
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vec3 fogColor = vec3(0.53, 0.81, 0.92);
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