Working on inventory

This commit is contained in:
Vladislav Khorev committed 2026-05-28 17:16:10 +03:00
1 parent dda9f34277
commit 90c57932ec
16 files changed
+617 -399

No files matched your search

+2
View File
@@ -519,6 +519,7 @@ namespace ZL
renderer.shaderManager.PushShader(defaultShaderName);
renderer.RenderUniform1i(textureUniformName, 0);
renderer.RenderUniform1f("uAlpha", 1.0);
float width = Environment::projectionWidth;
float height = Environment::projectionHeight;
@@ -749,6 +750,7 @@ namespace ZL
case SDLK_l:
//x = x - 1;
//std::cout << "current x: " << x << std::endl;
std::cout << "Azimuth: " << currentLocation->cameraAzimuth << std::endl;
std::cout << "Inclination: " << currentLocation->cameraInclination << std::endl;
break;