Working on inventory
This commit is contained in:
1 parent
dda9f34277
commit
90c57932ec
16 files changed
+617
-399
No files matched your search
@@ -519,6 +519,7 @@ namespace ZL
|
||||
|
||||
renderer.shaderManager.PushShader(defaultShaderName);
|
||||
renderer.RenderUniform1i(textureUniformName, 0);
|
||||
renderer.RenderUniform1f("uAlpha", 1.0);
|
||||
|
||||
float width = Environment::projectionWidth;
|
||||
float height = Environment::projectionHeight;
|
||||
@@ -749,6 +750,7 @@ namespace ZL
|
||||
case SDLK_l:
|
||||
//x = x - 1;
|
||||
//std::cout << "current x: " << x << std::endl;
|
||||
|
||||
std::cout << "Azimuth: " << currentLocation->cameraAzimuth << std::endl;
|
||||
std::cout << "Inclination: " << currentLocation->cameraInclination << std::endl;
|
||||
break;
|
||||
|
||||
Reference in new issue
Block a user