Working on inventory
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@@ -66,11 +66,14 @@ namespace ZL {
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void enterGameplay();
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void refreshQuestJournalUi();
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void selectQuestByIndex(int index);
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void selectInventoryItem(int index);
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void refreshItemPickupHud();
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void setupStep5Callbacks();
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GameState state = GameState::Gameplay;
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Inventory* inventory = nullptr;
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std::string zipFile_;
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int inventorySelectedIndex_ = -1;
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bool tutorialPhonePickedUp = false;
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bool tutorialJournalPickedUp = false;
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@@ -87,7 +90,6 @@ namespace ZL {
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std::shared_ptr<UiNode> hudStep5abRoot;
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std::shared_ptr<UiNode> phoneScreenRoot;
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std::shared_ptr<UiNode> journalScreenRoot;
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std::shared_ptr<UiNode> inventoryRoot;
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std::shared_ptr<UiNode> newInventoryRoot;
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std::shared_ptr<UiNode> questJournalRoot;
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